It's not about having the code, it would be the time taken to implement it.
Here's an example from the Wikinger code
<template_reference name="exts" value="ebpextensions\hold_ext">
</group>
<float name="load_seconds" value="1" />
<float name="max_load_seconds" value="5" />
<float name="min_hold_seconds" value="1" />
I've just copied and pasted the relevant bits of code for an example, however one of our previous members of the mod went through every building entity and adjusted this code to have a max load seconds of 5 - vanilla/unmodded CoH has this value set to 0.
We've done all the ground work here, I'm pretty sure there is a way for us to export the relevant code out of Wikinger and are willing to share it if it is agreed that this is going to be implemented into the main game.
Hope this helps.
Regards
mongalong247 and the rest of the Wikinger mod team
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#Steam AliasWL%Streak
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