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Static popcap is bad, and although it might've just been an alpha placeholder, I really hope it doesn't come back in the full game. It stinks of this whole new non-cutoff centric play that's being touted as superior. |
Unfortunately I'm not seeing these intel bulletins working out too well, probably the least desirable aspect of Coh2 that I've heard. If there really is to be something like 10% extra bonus damage resistance in cover, then that's a no-brainer upgrade. Anything that flatly boosts a fundamental mechanic is always going to be a no brainer, and the only way these things are gonna work out competetively long term is if the intel bulletins are heavily nuanced; rather than 10% bonus cover, make it 5% extra damage when flanking behind grenadiers (for example).
The problem is, the dev in the interview claims that a worse player with all the upgrades will still be beaten by a naturally better player who just bought the game. OK, fair point- but what about when two equally skilled players face off? What if one player has a really powerful combination of upgrades that work in synergy, lets say 10% bonus to cover, 10% bonus to rifle reload and 10% bonus to stationary accuracy. You now have one player who, even in a mirror match, is gonna backhand his opponent into next week with flatly superior units simply due to the money he's spent or the time he's spent playing.
The one way that they could bring this back from the brink is by disabling such things in automatch. For basic matches, comp stomps and so on (which in turn is the majority of players anyway) then let em knock themselves out with all kinds of crazy upgrades and stuff, fine tuned to their liking. But 1v1 laddering shouldn't be about out of game customization imo. |
Only because there's so few good players left laddering. Back when the ladder was active and full of those same tournament winners, it meant a lot to be in the top XXX. |
Yeah it sounds like given enough time everyone will be level 20. What fun.
Right now I see CoH2 as like a cake analogy. CoH was a delicious cake to start with and there was loads of it. In an attempt to add more to this delicious cake, it was covered in icing and sprinkles. That tasted strange at first but hey, the cake underneath is still great.
CoH2 is another cake made by the same people, but they forgot that it was the cake that made it delicious and not the icing, so this time the cake is mostly one giant block of icing covered with sprinkles and edible bits of paper and all the other shit that's just there to look nice. For most people it looks like an even more delicious cake from a distance, but for everyone who sampled the original they know its no comparison.
What a shame the original cake is getting a little stale by now. |
http://www.pcgamer.com/previews/company-of-heroes-2-hands-on-we-feel-the-chill-in-relics-eastern-front-epic/
Largely already stuff we know, but I've isolated a few points of interest:
Relic are still fine-tuning the frequency of blizzards. Around three or four struck in each multiplayer game I played, but in the final game this may be reduced to the possibility of one per battle.
The new maps have been designed to cater to differing tastes. Open field maps reminiscent of CoH 1’s Angoville Farms should provide a good arena for 2v2 multiplayer battles, but Relic know that many players enjoyed facing off with friends against the AI. Tight maps with plenty of choke points have been created for those that love a good ‘comp stomp’.
Whether you’re facing a human or AI opponent, every completed game will earn experience for your Company of Heroes 2 profile. Over the course of 20 levels you’ll unlock a series of tweaks for Soviet and German forces.
“If I really like to play with cover… I might get an intel bulletin that increases my cover bonus by 10%, or something like that. It’ll be things like units take a little bit less damage in cover, units move a little bit faster, units do a little bit more damage against a certain type of vehicle. It’s always going to be very slight.”
Berger seconds this. “One thing that was very important for us is that if you unbox the game, and I’ve been playing for a hundred hours and have access to everything – if you’re a better player than me you will beat me with your straight-out-of-the-box experience.”
If you’re thinking that commanders, unit skins and intel bulletins provide the perfect opportunity for future DLC packs, then you’re bang on the money. |
Very impressive lads. Great clan of great guys, +1 |
Hip hip!
He surfaced a little while ago actually, commented on a few of our casts then disappeared again, but he's one of the main reasons why I was able to start vidcasting in the first place. |
Perhaps this has already been discussed but I noted yesterday that xfire is recording a default server switch for the CoH servers. Whereas before if you weren't connected to anyone it defaulted to a US server, now it's in Canada. |
I gotta say, you're the wittiest commentator that I've watched. I think on one of you Men of War casts someone asked why you don't cook grenades, and your response, "Because they lose all their nutrients", just cracked me up xD |