1. Personally, I would like to have a summary about what is the preferred light-vehicle meta play/counterplay.
For instance, which and how many light vehicles were fielded (was it a 222, a t70, 888)?
- What kind of non-vehicle counterplay was employed to counter the vehicles (e.g,, pgrens, guards, AT gun, Partysans)?
(and of course, who ended up winning, in the end)
- If it is trivial to get, ideally how much bleed the light vehicles ended up causing in the end (reinforcement / wipes).
I'll see what I can do there. It should be possible to do at least a progression of builds (like, "222", "Guards", "PAK", "T-70"). Which would be the relevant entities here?
Ost: 222, Panzerschreck upgrade, PAK, Puma, StuG-E (?), FHT (?)
SOV: Guards, AT Partisans, AT-Gun, T-70, PTRS upgrade (Tank Hunter)
OKW: Luchs, Puma, Raketenwerfer
USF: M-20, M-8 (lol), AAHT, Bazooka Upgrade (Cpt), Bazookas, Stuart, M1 ATG
UKF: AEC, Tank Hunter Section, ATG
Anything missing?
Re: Who ended up winning
If the game was lost by VPs ticking out, there is no info on this in the replay file. Also, not sure how meaningful that is unless the game ends at about 13 minutes.
Bleed is tricky, wipes are impossible to get. Reason being that the replay files only contain player commands, not what those commands resulted in. So, no record of a unit being damaged or wiped. "Reinforcement" is a command and thus is in the files, but "vault" (the backend of cohdb.com that I use to analyze the replays) doesn't decode
which unit gets reinforced. Also, you have no idea, which unit did the damage, so...
2. Regarding teching choices, it would be nice to see which side-techs are the ones that are most commonly skipped.
Sure, no problem.
I wold say wpc only. The reason I say this is that the new maps being tested in the map contest tourney caused a shift in the meta as people learned how the maps functioned in the first place. Furthermore many of those maps were designed as a reaction to the current meta. Combining them would actually obsure the value of what the current meta is like.
I don't think the maps introduced a significant shift in meta. Actually, as long the maps are not well know, I figure most player will tend to stick even closer to what they think will work in most cases (aka, the "meta"). Then again, I probably would be more hesitant to use the newer replays, if they were just some weired ass maps, but 6 out of the 9 are now in the automatch pool, so...
Even if there was a shift: Ok, there might be some historical interest in what the meta was during WPC, but I guess for most people it is more interesting what the
current meta is so they can either use it (or try to go against it).
I haven't looked at both in depth, but like Tric said: In terms of commander choices they are very, very similar. The top three OH/USF commanders are identical, the top SOV commander is identical, and the rest very similar, likewise for OKW and for UKF there are so few WPC replays that I actually would not do a review there are all...
You should still run analysis on both since this will provide some info as to how much maps affect the meta. If they don't differ then no harm in including it. If they do, you can see what changes (though 41 is small, but can't be a chooser) occur because of map difference. Though you would also need to consider the player difference as well, which will confound trends and make your conclusion a little more murky.
Actually, the player difference to me is actually the strongest argument for merging the two. As ESL showed personal preference played a very important role even for the top of the tops. The most replays for WPC are involving either Devm or Jesulin. So any analysis would be biased towards their preferences (which to some extend is justified, because apparently it worked out for them). However, neither of them participated in tric's tourney, so this gives a little more weight to other players like HelpingHans, Noggano, Talisman, Paul, Barton and Price.