Profile of William Christensen
Post History of William Christensen
Thread: Spotting Scope: Too powerful9 Nov 2016, 03:41 AM
Just look at the amount of intel I got from the scope-equipped Scout car! They just can't hide from our sights! In: Replays |
Thread: Persistence9 Nov 2016, 03:37 AM
Almost gonna giving up back there. They just out numbered us by so many!... Lesson learnt: Don't give up just yet! In: Replays |
Thread: Take advantage of intelligence warfare8 Nov 2016, 06:32 AM
I see quite a lot of pro Ostheer players take advantage of this, but not the normal non-pro players though. I'm talking about the extreme reconnaissance capability of some Ostheer commanders. For example, the one that available to all Ostheer players and has literally over-the-top recon abilities: Jaeger Armour Doctrine. This commander has both the "Spotting Scope" and the "Reconnaissance Overflight" which give you so much information over your enemy that this just favor such a defensive play (Which Wehrmacht are meant to be played). I'm gonna talk about a way to play Wehrmacht, the way they are designed to: a defensive way (This strategy based around 2v2 gameplay). And to make this play as effective as possible, I would recommend the Jaeger Armour Doctrine: - The Spotting Scope: Give this to a Scout car(Vet 2 would even better thanks to increase sight-range) and you can see literally everything on most 2v2 maps. This is just so crucial in helping your army. You can know when they'll attack and start moving your defenses to deal with it, give vision to your indirect-fire weaponry, find weakness among enemy frontline and use it to your own good, etc. Winning the recon war will ensure your winning over your enemy (As long as you don't f*cked yourself up) - The Reconnaissance Overflight: This ability will be good on some urban maps but will basically be overkill in most maps since the Scout car with Spotting Scope already do the recon for you. But using this to clear the way for the "J87 Stuka Dive bomb" is good enough, and again, the amount of information you get from one 50-MU recon is enormous! Take advantage of this ability to see the area where your Scout car can't and literally nothing the enemy can hide from you. To make the top use of this, I don't think you should go 2 222s but rather 1 222 + 1 251 halftrack. I don't know why people hate the 251 halftrack but having a mobile reinforcement platform is just incredible! Especially for a faction that rely heavily on support weapons, and with the "Riegel AT mines" (10 MU cheaper than the Teller, can be place from a reinforcement halftrack and can immobilize tanks) from the commander, this halftrack can have more utilities than just going for flamethrower. Then when it comes to tank warfare, Ostwind + StuG is the best combo in my opinion for this strategy. Just keep the Ostwind not-moving while shooting to maximize its potential, don't dive in and this thing is a beast! Great tool to counter Rifleman blobs and you can get a pair of it by the time the first Brumbarr arrive. Just keep a mobile defensive front and utilize the amount of vital intelligence, like building bunkers in strategic positions so your army can always be mobiled (For 150 MP and 60 MU, I would say the bunker is the best, better than the Bofor. Why? Because most non-pro Allies players underestimate the bunkers. Just don't spam it though, you need your MU). To summarize, to play Ostheer non-professinally, you don't really have to get those Tiger commanders, you already have the commanders that allow you to take advantage in reconnaissance warfare (Jaeger Armour Doctrine, Mechanized Doctrine) which can have such a huge impact in ensuring your lead against your enemy. Just remember: The one who has the information has the power. Hope I can help some non-pro Ostheer players in playing this wonderful faction. Good luck on the battlefield, kommandant! EDIT: Here are 2 replays demonstate the strategy. Just pay attention at how much information I gained from the scoped scout car: |
Thread: Destroy the Allies cheese tactic3 Nov 2016, 13:27 PM
Wait, so are you saying you need help to destroy the cheese, or are you presenting that they cheese'd, or are you looking for feedback on your game, or are you simply just Aussie posting (read shit posting) ? It was just a way of describing/introducing my replay in a "more exicited" way rather than just "Hey, here's a replay. Check it!"... Basically just me and a random dude managed to survive the Allies cheese, that's all! In: Replays |
Thread: Send Your Feedback Directly to Relic3 Nov 2016, 11:21 AM
Yo! Am I the only one realize that there is no Advance Cancer Regiment in the UKF commanders feedback lists? Why Relic? Please, let me report that God forsaken commander!! Please!! In: Lobby |
Thread: Send Your Feedback Directly to Relic3 Nov 2016, 11:07 AM
Problem is, you can send unlimit feedback. Also RELIC can't see from who is this feed back, means has the player good experience etc. Welp, there goes any chances of making CoH2 Balance again! Don't get me wrong, there are hopes ,like a feedback from a good, respectable player/balance suggesters like Miragefla or Mr.Smith, for example, got Relic's attention, not a random 5-minute player's feedback then Ok! But let be honest, how many feedbacks gonna be from whiners? I bet there's going to be a lot! Sometimes, it's best for Relic to just ask for help from those that they already know and work with from the community (Miragefla) that they can trust, rather than listening to thousands of whining posts. Or they should just play their god damn game (Like Overwatch's devs. Yes, I play OW, anyone wanna join in?) to a certain level to actually understand the situation. In: Lobby |
Thread: Destroy the Allies cheese tactic2 Nov 2016, 10:39 AM
Yeah, it could have been luck that help us won the match... still, it felt god damn good! Take that you cheesy bastards! Fear Krupp Steel! In: Replays |
Thread: [2v2] Massive T34-85s Assault1 Nov 2016, 03:27 AM
Thank you for fulfilling my request. Anyway, about the game (It had been a week so I only had limited memory about that match)
The reason I went for flamer halftrack was to help deal with massive maxim and mortar spam from the Northern Soviet player. I must say, it was quite sad that the OKW player went for Med HQ despite heavy support weapon spam from his counterpart. Like you said, if he went for Luchs and use my medic bunker at base for healing, the match would had been over earlier under our victory. I didn't realize how much the flamer halftrack had slowed down my teching speed (We lost the entire northern part so resourses were low), but I have to go the thing so me and OKW won't get steam roll by maxim/mortar spam. I won't say the flamer halftrack didn't paid off, it fulfilled its role, it was just the overall resourse game that got us.
The commander choice was a mistake by me, I have to admit. I was panic, and then my load-out wasn't that great either. I could have just when for 3 Panzergrens with Schrecks but again, I was panic. Bad decision made by me there so...
Definitely gonna give Mechanized a try. I have the commander so let see how it would do in the future then. Anyway, thanks for the quick review! In: Replay Reviews |
Thread: Finish what has been left behind31 Oct 2016, 01:53 AM
I'm just asking a moderator to turn this post: https://www.coh2.org/topic/57150/2v2-massive-t34-85s-assault to red colour like the forum's rules since: - It has been 1 week but the game hasn't got any helped posts from strategists. - It was before the Halloween patch (The October 25th patch) so I don't think the replay gonna works. I'm not complaining about it didn't got review, we can all get busy from time to time so no worry. Just asking this out so if any strategist was going to check it could save up times to check other ones since this one is out-patched. Again, just saying this out. I don't mind posting other gameplays to get review, just saying that this one should get its peaceful rest. P/s: If any strategist already did the review and haven't posted up yet, i'm just sincerely reminding ya. In: Lobby |
Thread: October Udate - New maps are terrible28 Oct 2016, 16:02 PM
Only thing that is terrible in that update is the fact that they add 6 maps for 1v1 and completly none to others. (and the best part is that 1v1 map pool is the most balance and didn't need a change). Welp... I better start playing 1v1 then... But seriously, I was hoping for some 2v2 maps cause some right now are pretty bad. I'm not a map maker but probably cause 2v2+ maps are harder to balance out so no new ideas were executed, I guess? In: Scrap Yard |
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Latest replays uploaded by William Christensen
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