Yes, it's back to it's original state. The MG is slightly better, but don't forget the main gun got a nerf, making turret rotation slower and less range, so it's now actually worse at it's AT role. The Stuart is actually 10x better, because it can handle infantry, beats any light tank and can even support against the heaviest of tanks. The stun ability actually stops light vehicles from moving or firing, so it's effectively an easy kill. The AEC and Stuart are almost the same price. |
No love for the IS-2. |
On playing against a land mattress, I've found it's ridiculously broken. It takes about 3 times of firing it to destroy an OKW truck. The area it hits is massive with all parts of the circle covered completely. You can't actually get out of its area unless you retreat as soon as you hear it, but it doesn't make such an obvious noise like the walking stuka. These 2 new commanders feel very much like pay to win and I've been a big fan of the Brits since they launched. |
Hill 400 is a real good map but the cut off points seem bugged. Can't seem to ever place any emplacements on the river side of the map. |
This game got so boring since they added all these emplacements. |
This should've been a non commander unit. Otherwise, I think it's pretty mediocre. |
Those rear echelons always been OP |