Yeah, the UC is extremely fragile. I think it is actually a bit stronger than the Kubel, I've killed many of those with them. But my main use for them is to upgrade them with a flamethrower ASAP and then use it to burn HMGs. More often than not, they will get caught by grenade before long, but if you're really careful, you can wreak havoc with that flamethrower. I actually just had a game where my UC survived until late game, and it was rolling around, safely tucked between my 2 comets torching blobs of Volks. It was glorious. |
Destroying German tanks is pretty difficult. The only way I've been able to is with 3-5 infantry units, carrying 2 PIATS each, PLUS a couple of A/T guns or tanks. They have to be good tanks. The Cromwell isn't very good for engaging most German tanks. Firefly tanks have good range and damage, but they're fragile so you have to be careful. The Crocodile is a great tank for taking out masses of Panzershrek squads. |
I'm not the most experienced player so I could be wrong about everything I'm about to say. But the British are my primary faction, so I'll give my perspective.
I would definitely agree that the British are not the strongest in the early game. I think Axis is generally stronger in the early game. But the Brits, IMO, have the best early game counter on the Allied side. I start by building a UC first (upgrading flamethrower with first available MU), then IS, then HMG. This allows you to counter the Kubel rush, and then torch their HMGs. Be careful to keep the UC at range away from A/T grenades. Infantry section are good, but you have to micro effectively to preserve them. You may have to make more than one tactical retreat early on if the German is good. But with good micro, you can control the early game.
I would also agree that the Brits are strongest in defense, but you can use this to counter-push. Anyway, as for the question of when is the BEST time to push, my opinion is late game. You will need Comets, and preferably a Crocodile, or FF's in order to control late game. You will also need a healthy blob of at least five IS/RE squads, stacked with PIATS, preferably with lots of veterancy. If a German player or team gets lots of armor and rockets on the field, late game is obviously very difficult.
I used to lean on emplacements a lot more as Brits, but you must be very careful when and where you build them. Everything is pretty expensive, so unit preservation is paramount. I will also say that it's possible to push at any stage of the game if you capitalize on your advantages fully. I've had games that swing 180 degrees as soon as I build a mortar emplacement at the beginning of mid-game. If you manage to inflict some significant damage early on, it is possible to suffocate them for the entire match.
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Hello COH2 community,
I say "kinda new" because I've been playing COH single player since the first one. But now I am finally breaking into the multi-player and I would really like to find some people to play with.
I prefer to play allies, I picked up the British Forces and I like playing them a lot. My skill level is probably beginner-intermediate, I'm getting better but I know I have a lot to learn still.
Anyway, if I'm not new to the game, I'm definitely new to the community. So if anybody is interested in grouping up, let me know. |