I struggle against early garrisoned MG in 2v2 games, theres not enough space to flank and most of the time people have volks/grens/sturmpios right next to the MG house making my guys fight in a risky position.
Im not sure how the first few minutes(3rd riflemen out) what to do when both axis players garrison.
I would appreciate any tips regarding this.
I understand flamer engis from from either commander are good, my usual build order is 3 rifles into M20 followed by captain then howie but im starting to think that rush to howie is a better strategy.
I find the howitzer to be better in the long run. I usually skip LT anyways, so rushing howie saves fuel and mp. Anyways, the advantages of the howie itself is that you have a chance at taking out the mg squad (or at least a significant portion). I usually set up the howie to be in auto-fire range and move an infantry squad (propably RE to save firepower) up for vison. Keep the infantry within sight range of the mg for as long as possible so the howie can pound away at it.
Have a second squad waiting to charge once the mg packs up to move. Even if you retreat your scouting squad, do a barrage and the mg will usually pack up and move. Use that opportunity to get close with a rifle squad and take it out or force a retreat.
Best case scenario you can capture the mg, which makes up for skipping LT and the .50 cal.
Also, lots of players dont expect the Captain's "on me!" ability that breaks suppression. Get the captain close to the mg (but not before sending a rifle squad or two as bait) and use the ability and get the riflemen to run behind the mg.
Smoke grenades, as mentioned, are a last resort for me, as they delay teching.