The late-game is heavily rigged towards OKW atm. However Brits aren't too far behind, either, if you know what to avoid.
And yeah; it's true that CQB maps really don't favour Brits or OST atm.
CoH1 = Zero AT brits
CoH2 = get an AEC
Brit mainline tech is significantly cheaper than other faction tech. At the same time, they are much more reliable on their side-tech, so that evens out.
The most common pitfall for people moving over from CoH1 to CoH2 is terrain deformations, and how it affects tank-to-infantry combat.
In CoH1, you had a thing called target tables, and tanks would occasionally snipe individual infantry models, regardless of where they were, and how many obstacles exist between the infantry and the tank.
In CoH2, Relic avoided Target Tables like the plague. This means that tanks will always "miss" against infantry, but shells will still get launched at the general direction of the target.
If the shell meets an obstacle in-between (e.g., sandbags), the shell will hit the sandbags. More often than not, the shell will collide with a hill.
Thus, in CoH1, you rely on RNG to give you the right rolls to hit infantry. In CoH2, it's no longer RNG; you have to position your tank carefully. Also make sure that your tank isn't moving while firing, otherwise that affects the scatter a lot.
The system in CoH1 was more fluid. However there are good reasons why simply porting it wouldn't work for CoH2:
- Formations are different (so that when you tell a squad to sit behind green cover, they actually use it instead of dancing)
- Target Tables are an unholy mess. It would make maintenance of CoH2 a hell, and make any sort of patching impossible.
Given you're a CoH1 veteran, I expect that Angoville is one of your favourite maps. Due to the terrain deformations in the middle, it's one of the worst CoH2 maps. So, veto it for the time being, until you acquire the muscle memory needed to command tanks.
So, to answer your original question; never build a Churchill vs OKW; the Churchill is a fairly decent tank, but just doesn't work vs OP lategame. Comet is a good generalist; just watch out for them hills.
Just do yourself a favour and never use commandos vs OKW until you get a grip of how to use the core units. Too many automatics make commandos inefficient vs OKW. Either that, or learn how to use CoH2 grenades.
Unlike CoH1, there is no auto-aim. Just wait for the enemy to come as close to you as possible, and fire your grenades at the shortest possible distance. The timer won't start until the grenade lands.
If we had CoH1 veterancy system for CoH2, OKW would simply curbstomp everyone even harder. The veterancy system in CoH1 is too punishing vs weaker units, since it requires them to score a kill vs stronger units. Now, guess which units are the strongest in CoH2.
Secondly, Commandos and Tommies award a fuckton of experience when hit. Therefore, both units should be used in moderation when engaging elite enemy infantry (unless you love playing vs Vet5 Obersoldaten cyborgs).
For Tommies, buy the 5-man upgrade as soon as possible. Never EVER buy Bren guns for your Tommies (unless you like fighting against Brenned-up Vet5 Obersoldaten cyborgs). Instead, save your munition for mines, or offmaps. Vickers_k are ok for Tommies though.
Also, learn how to properly use the Tommies (stop-micro; keep them alive and heal them; spam cover everywhere).
Firefly bouncing off a Stuka is impossible in CoH2. Unlike CoH1, Stukas in CoH2 will actually die to 2 shots.
This is the ONLY reply which I actually enjoyed reading it line by line. I wish there were more people like you in this community to actually do something helpful other than trolling and calling "l2p noob"! Well done and thanks for the time you put into this. And my firefly bounced against a stuka once and i was premade with a friend actually when it happened and we both screamed laughing on microphone.
I really get annoyed by too many unfinished things about CoH2, for example my PC can run BF1 on ultra without an issue with over 80 fps but in CoH2 my menu fps is 15fps and in game i dont get higher than 50 and when a explosion happens it even goes down to 40.
The maps feel like rushed, It seems like Relic did not take time to make a proper map for this game and you are forced to play 4v4 maps in 2v2 games. For example Ettelbruk station is one map that OKW is completely unbeatable in because of how large the map is and OKW can make a safe retreat point to the trucks and too many buildings which can be occupied by OKW infantry. In CoH2 grenades are effective against Buildings as soon as you throw the enemy goes out and comes back inside to avoid damage in less than a second but on other hand OKW has flame grenade by volks which completely disables the building for some time and you are forced to fight them in normal cover in super close quarter map.
I take your advise about not using brens on tommies against OKW next time and go for 5 men squads. I usually only go 3 tommies + fast grenade upgrade and fight with normal rifles and in late game I take brens for vetted troops it always works and I always get full map control but suddenly the zero kill vet 5 units come back and I have to retreat. One retreat and entire map is in the hands of immortal vet 5 units of OKW.