Maps only account for so much, at some point it becomes less a question of that and more that the game is just straight-up trash.
You're probably right though, I think the majority of the game's customers most likely fall into the "haven't played more than ten matches" category - ten matches precludes the refund period. |
Less than 30k players played a multiplayer game at all in the past month. Ouch. |
"A welcoming, supportive, and growing community will allow us to continue supporting our game for years to come."
I.e., if the console release goes poorly, the game goes in the dumpster. Nothing to see here folks, as you were. |
Words are cheap when your job is on the line. |
It's not even the Sistine Chapel, it's more like one of those modern art pieces where one person says they see a brooding meditation on the finite nature of existence and I see a canvas that a Dr. Seuss character sneezed on. |
That's like saying a lobotomy patient still has most of their brain left. We can go back and forth here about known unknowns and unknown unknowns but ultimately the future of this game is going to come down to pure financial expediency. This is an obvious sign that Company of Heroes 3 underperformed to a severe degree - the next step will be shutting down Relic for good, and I suspect this will likely be before the end of the year, since even with nearly 500 employees, the company was clearly unable to juggle the demands placed on it. Don't kid yourself and think the game doesn't need a massive amount of work and spit polish - if you have low standards that doesn't translate to the majority that will decide the game's future.
You can have false hope, but don't even try to defend that position. It's untenable by any metric. |
How can it not be empty words? Relic strung along Dawn of War III players with promises of an "update" for two months before it was revealed that the "update" was that the game was being euthanized. They've done this whole thing before, with the exception that this time their survival as a company is in jeopardy. |
You just know that those 121 people were probably the underpaid employees struggling to finish the game under the poor leadership that has been evident every step of the way, and not the management themselves. Satoru Iwata took a personal pay cut and encouraged all his executives to do the same when things didn't go well under their direction - you'll never see a Western studio do anything like that. |
This game doesn't deserve you. |
The problem is clearly management-based, and it has very little to do with "woke" bullshit, which is strictly surface-level virtue signaling anyways, and more to do with the company's leaders abiding by a playbook that works extremely well in non-entertainment/arts-derived industries. |