Looks like you are still missing a formal review, so I'll get on that
Btw I'm writing this as I go along watching it, so some comments might reflect on me not knowing what happens next
You start out by building a trench on your fuel point. On this map your fuel point is quite defensive and isolated, so your 50mp invesment might have been better spent on a more agressive placement, seeing how the opponent can't occupy british trenches in the current patch. on the munipoint og northern vp might have been better, but we'll see how you make use of it.
- about 4 mins in you walk your Infantry section straight into the same mg that has just routed your engineers. This makes it easy pickings for the grens. At the same time you seem to have made an outrageously deep push with your vickers in what I can only assume have been a mistake that you overlooked. not only loosing a vickers within the first five minutes, but also handing it over to the germans can be pretty much gg for even seasoned players, as this can often trigger a downward spiral.
I don't know if you are consistently using attack move, but if not then this is something you may want to start practicing
- you might be slightly overfloating your own level of micro. It seems that you try to spread out your troops a lot to maximise capping. This can be good, but only if you are able to keep up with it. Many times you have soldiers standing idle and sometimes not even with in the capping circle. I'm not telling you to blob, but you might consider making more consolidated pushes with your units and focus on a few strategic areas at the time. "Strike with a fist, not with an open hand"
- at the ten minute mark, at the time you loose your AEC, you almost manage to wipe a gren squad with your engineers. But just at the time when there is only one wounded model left, the engineers shift target to the full squad. When in an engagement try to pick your target by pressing right click, then immediately follwed by the "stop" order. This will make your unit focus on that squad until they are out of sight at which point they will stay put pick another target. This is a good way to go for the most vulnerable squad.
- 10:40 ah so you used the trench for spawning commandos
That is a decent idea, but I would still have put it further forward. As soon as their gammonbomb misses the grenadiers you decide to split rather than jumping into the trench. the trench give some amazing bonus to recieved accuracy and damagereduction, so you would most likely have managed to push away the soft cover grens if you did this.
almost 13 mins you loose a very wounded IS with pyrotechnics. Until you improve I would suggest that you stick to medkits, as that is generally much more value for money and a safe investment you will always need. upgrading for a fifth man will also give you more time to react to danger before being wiped so this would also be highly recommended. I'm not sure that you have wiped a single enemy squad at this point, but either way you have certainly fallen behind although it might still be hard to feel it.
- 18 mins. your AT gun was far ahead, unsupported and left to fend for itself. I understand that you might have been looking for the stug, but AT guns should never be ahead of the rest of your line and should always be supported.
- You are correct that you managed to harrass his fuel, but he also managed to capture yours on a few occations and unlike you he did not invest in a medium veichle which cost you 120 (60 for teching and 60 for building).
- Your opponent however is completely wrong that vickers are useless! It is arguably the best non-doctrinal mg in terms of raw damage.
It is a bit hard to pinpoint exactly what went wrong, but if I were to give some overall pointers it would be:
- focus more on core infantry (you built 3 vickers and a commando squad which is too much on this map if you don't have the infantry to back it up).
- get healing on all IS and tech to five men so you can keep large and healthy squads that are less likely to get wiped.
- Always keep your team weapons safe and supported, especially your AT guns! loosing a team weapon which falls in the hans of your opponent is double the pain.
Hope this will help a bit and if you are looking for anything else more specific, feel free to ask