Thanks for your review!
Here is still something I'm confused:
- About the kubel. In my mind kubel is so fragile that it can't even stand 10 seconds (I guess) before an infantry, so it will cost more micro and I must care more about it. You can see from the game that I lost it on the left-VP because I forgot it So I always set it as a support unit, shall I consider it a core unit in the early game?
- About the tech. Usually I unlock the tech as soon as possible, becuase I think heavier tanks have more advantages in the battle and I'm fear about opponent tanks appear while I dont have a counter tank.
- About the AT. Hmm...seems I dont know when to build an AT gun. Generally I won't build an AT until I see an armor appear at the opponent's side, maybe it's a good time to build it when I see USF already has a LT.
- About the beginners guide. I have read it...just Thanks for your guide. I'll read more in the beginners guide.
Your advices are really helpful to me. Thanks for pointing out my problems and I'll try to fix them
As for the kubel. I kind of changed my mind on this and think you probably used it the best way. On a large map like minsk pocket without any easy cut-offs it is probably pretty good to use it for capping around the edges, especially when somebody goes for the "twisted tootsey" strat of heavy light vechileplay as shown by your opponent. On maps with easier cutoffs like Faymontville or road to kharkov, it is probably better to rush for the cut-offs. The kubel cannot stay in prolonged battles, but the advantage is that it dosen't drain any manpower as long as you repair it in time. Therefore it is also generally recommended that you use it to fight in combination with sturmpioneers, so they can repair it when the health is low. Also you should never expect it to live more than 10 minutes, so consider when it is better to skip it and just go for an extra volksgrenadier instead.
As for the tech. You need to be smart about this and calculate the cost of unpacking the truck, so you can immediately benefit from it. At the time you placed the schwere you had like 40 fuel, which means that it will still take a long time before you would be able to push out a tank. if you had saved this and waited for five more minutes you could have gotten the command panther instead. as mentioned you can generally go without mechanized for a whole game and battlegroup for quite a while if you instead rely on medkits from sturmpios. you do not want to get all three tiers before pushing out armor as it will simply take too long.
As for the at. There is no direct recipe for this, but the raketten is pretty affordable and generally performs extremely well against light and medium vehicles due to cloak and fast rotation, while it generally needs some vet to really shine against heavier armor. Therefore you should get them pretty fast so you can use them to kill the light vehicles and get them the vet they need to deal with the heavier tanks. As with the mine sweepers, it is better to have one and not need it than need one and not have it