Early early game, like opening and capping points, you can't counter them straight up in open territory. All you have is Rifles and RE. If there's green cover and/or buildings around, use them, and kite like mad. Every time they try to run up to you're face, hop out of cover and move somewhere else. The only issue you'll have is if they just run down your guys, and in that case you have to retreat unfortunately, or get wiped.
The trick is don't even give them the chance to get too close. Don't wait until they're right in your face to kite. Move far in advance and don't let them close the distance.
You'll just have to evaluate the situation to see whether it's even worth engaging or holding position, instead of taking other points, and coming back when you're more equiped.
Opening with double sturms in popular right now in team games. So if you see 3 or 4 OKW there's a couple of commander options I use as well.
One of my favorite options if I think they'll pump sturms is going Armour Company, and pump out 1 Rifle, and then 2 Engineers. Those 3 will wreck sturms and make a sad Axis. After that I have greater presence on the field and use that time for my Engineers to lay mines everywhere with my Rifle watching their flank.
Another slightly later option is I sometimes go recon, and get a Pathfinder. Recon gives Rifles extra vision in cover which allows you to see them coming and kite appropriately. The Pathfinder has good range and acts like a sniper if the sturm squad is damaged enough.
Two options. One if you want to give them a taste and get up close and personal as well, and the opposite option for maximum range.
Good luck
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