Forgot OKW in my previous post:
- Panzer Commander: decent change
- Emergency Repair: decent change, although has the hit-when-repairing-instant-decrew thing been removed?
- Sturmtiger: doesn't wipe even a single squad from a blob consistently, although it does do massive damage. Also, the suppression wears off too quickly.
- Sdkfz. 234 Puma: tied to BP2 works to curb Mobile Defense call-in meta
- StuG E: more reliable, decent change
- Tactical Movement remains in German Infantry (?)
- Veteran Squad Leaders: the Pioneer squad leader is really strong, but the Grenadier one leaves something to be desired. 5-men grens with a single G43 does not outperform 4-man grens with a single LMG42 in every matchup (Rifles, IS, Penals, Guards, DP Guards, Shocks, LMG Paras, LT, SMG Paras), and at best matches the LMG-equipped squad.
I suggest combining a 5th man with the G43 package, 60MU cost but gives a 5th man and 2 G43s, see how they perform that way.
Also, why not give PGrens a 5th man?
- Stormtroopers: a lot stronger than expected, they are better at close range than Sturmpioneers (but still lose to Shocks, SMG Paras, SMG Rangers, they are about on par with Commandos).
I suggest adding Tactical Advance to their base kit (when they're not upgraded with G43s or Panzershrek).
- Commissar Squad: both abilities seem quite decent, can reliably turn engagements. The squad itself isn't too strong, however.
- Scorched Earth: activates far too slowly. The flare reveals the squad, but by the time the flame mortars drop, the point is pretty much capped. At best it drains your opponent of a few resources, which is actually worse because your invest 35 munis to stop your opponent from getting 5 muni +3 fuel/7fuel /11muni.
I suggest that the entire point burst into flames immediately, effectively denying a cap, and remove the stops-income part.
KV-8: holy cow this thing is strong. 1v1 a PaK 43, anyone?
Shocks: they're more powerful, but still not as strong a SMG Paratroopers or SMG Rangers.
Forward HQ: works a lot better, could open up use of Urban Defense on... non-urban maps
M-42 45mm: very reliable against light armor, ambush camo is great, but only buffing close penetration it kind of moot as by the time tanks like the Panzer IV or Ostwind close in your ATG needs to relocate (or die). Also, I suggest giving it extra penetration as the first-strike bonus, as that's definitely what it lacks (unless the typo in the notes is supposed to mean that it gets +20% pen?)
I suggest a small buff to penetration across the board, like 140/120/100 (flat 40 across all ranges).