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Post History of TheObersoldatenThatC
Thread: Commander Update 2021 Live Now1 Jun 2021, 17:17 PM
aye lets goooooo In: Lobby |
Thread: Infiltration Commandos Bugged30 Apr 2021, 05:05 AM
Anyone having issues where their infiltration commandos will shoot when told to hold fire? I've been consistently having this issue a couple of times for months and was wondering if anyone was having the same issue. In: COH2 Bugs |
Thread: Arty Rework5 Apr 2021, 21:18 PM
Hey since we got rid of being able to drop call-ins inside the base sector because it leads to too many unfair wipes can we do the same with arty like the LefH? Being artied the entire game especially late game when unit preservation is hard enough really seems like a joke. In: COH2 Balance |
Thread: USF Airborne Commander Revamp21 Mar 2021, 16:30 PM
I mean when I use this doctrine I either crew the paradropped team weapons with paratroopers so they can self reinforce or with PF so 50 cal can auto self spot, bc stock crew weapons have higher received accuracy. In: COH2 Balance |
Thread: General USF Commander overhaul21 Mar 2021, 16:26 PM
Only thing I agree is that greyhound should be bound to officer, that thing comes out way too late compared to other light vehicles. In: COH2 Balance |
Thread: Top level player allegedly maphacking in CoH2 10 Mar 2021, 21:28 PM
I have a clip of Flap using attack ground on my concealed sniper w PTRS would you like the replay for that? In: Lobby |
Thread: More QOL Changes8 Mar 2021, 22:13 PM
Some ideas for QOL changes in the future feel free to add more. Buildings and half-tracks should show the reinforcement radius since some vet half-tracks are able to expand the reinforce radius and allow for reinforcement efficiency when exiting the base. The second QOL I propose is mainly for Wehr where squads when picking up abandoned crew weapons with 3 men tend to all be absorbed into the support weapon. Squads should not be fully absorbed when at 3 men and should leave one man still not part of the crew weapon. Any more or feedback would be appreciated. In: COH2 Gameplay |
Thread: Off Map Smoke Barrage for USF Feels Underwhelming3 Mar 2021, 05:01 AM
Just trying to see if others feel the same way. The USF Pershing commander smoke barrage feels lackluster when you compare it to similar abilities such as Stuka smoke drop. For 40 muny you get free recon, drops smoke faster, and pretty cheap, not to mention you can drop it in the fog of war. Also for cover to cover for just 10 more muny all your units get to sprint. Feel that the Pershing commander smoke should be cheaper when I think it's probably the worst off-map smoke ability. In: COH2 Balance |
Thread: Winter patch Buglist 21 Feb 2021, 03:41 AM
Valentine is able to call arty into enemy base.... In: COH2 Bugs |
Thread: Winter patch Buglist 18 Feb 2021, 23:53 PM
https://steamcommunity.com/sharedfiles/filedetails/?id=2400369127 As shown in link above Airborne sometimes when reinforced off beacon have their actions menu taken away. Only thing I could do was move them around, hotkeys don't work either. In: COH2 Bugs |
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