I forgot to add that when you see quadruple OKW players you know you can safely go B4. Four OKW is a lot weaker than three OKW + one Ostheer building fuel caches, bunkers and killing all your stationary artilleries.
The proposed changes have all been perfectly reasonable so far. Is changing around its vet bonuses really so bad? It will still be very useful in its role.
If you disagree, I'd like to hear some evidence as to why. Remember that oppositional units being overpowered is not a valid reason for your own units to be overpowered. This line of thinking destroys the meta.
You really only get the B4 because of how strong it gets at vet 3. Considering how expensive it is to "spam" recon + precision strike you really want it to hurt if it hits. A precision strike, on contrary to what some people in this thread tells you, doesn't always hit anything because guess what? The opponent is moving his units because he knows there's a B4 on the field.
I said on the first page that I'm fine with a nerf to the B4. It will just make this commander one of the many useless ones in the Soviet arsenal. The thing is that it is stupid to solo nerf this unit without changing anything on the Axis counterpart. If this unit is nerfed then something has to be done to the JT/KT at the same time.
Altough the Jagdtiger got a tiny bit of damage before the b4 hits, it doesn't really matter.
Even cruzz patched that vet 3 ability out, dunno why people defend it so much.
I'm not a friend of click to win abilities in any competitive game.
You are right about the one shotting in combination with mark vehicle since JT and KT have 1280 hitpoints. But it's damn close.
The thing is that it requires a team mate to use mark vehicle. What if your team mate is playing as USF? What if you play 1v1? What if your B4 haven't reached vet 3 yet? What if your team mate picks a commander without mark vehicle? What if your opponent is not stupid enough to stand still with his marked vehicle? There are many "what if's" to make it work every time.
The B4 can be an absolute necessity in some games where a properly supported Jagdtiger and/or King Tiger is nothing but unflankable and you'll almost never win a head on assault on a KT/JT that's properly microed and supported.
As a general rule of thumb, the other team being forced to pick a doctrine just to counter a single unit is extremely indicative that it is overperforming. So, Jagd, ISU and B-4.
You pick ISU to counter the Axis heavy tanks and elite infantry.
You pick the Jagdtiger to counter the ISU.
You pick the B4 to counter the Jagdtiger.
You pick the Stuka Bombing Strike to kill the B4.
You pick... What exactly? To counter the Stuka Bombing Strike.
This shit starts and ends with Axis having a super strong late game and especially USF is struggling really hard against it. And don't tell me I'm biased, I play OKW more than anything else.
I've seen some people in this thread lying straight up to our face when they say that the B4 one shots super heavy tanks. A vet 3 B4 DOES NOT one shot a Jagdtiger OR a King Tiger. It sure as hell one shots everything else in the game at vet 3 but NOT a Jagdtiger or a King Tiger.
GustavGans is comparing the 2v2 game mode with what the Allies can get. So if the Allies players get a B4 and an ISU, you simply get a Jagdtiger + stuka bombing strike and you've hard countered everything they got. You almost always see at least one of the Ost players having Jaeger armor or one of the two "air" commanders Ostheer equipped.
As Ostheer you should NEVER have problems with the B4. If you do have problems then you picked the wrong commander.
Negative behavior like wanting to surrender immediately is actually quite toxic. I play 4v4 At almost 90 percent of the time, and that negative behavior is very demoralizing for our team. WE have players who, immediately seeing 4 OKW on the loading screen, want to surrender or tell their teammates to alt F4. Now you could probably ignore players like that when playing randoms (unless they drop..which sucks), but when playing AT, negative attitudes affect the entire team and is demoralizing
That is why you don't play with such people. Never. Only play with people that won't surrender until they can't sit straight and can't type properly on their keyboards.
It's not impossible. If you always have a little more than 60 fps you will always get that number on a 60hz monitor.
But for the sake of the thread it doesn't really matter if you have a steady 50 fps or something similar, I am more curious about what computer people have that actually play this game flawless.
I would really like to see more skilled Allied players in 4v4 automatching but it seems that everyone who plays that mode prefers Axis because it's far easier, and when occasionally they do play Allies, they don't have enough experience as them to out-micro the Axis early MGs, Grens, Sturmpios, and Kubels. All that remains for the Allies is the common rabble and people ignorant of the meta. Meanwhile Axis is populated with career 4v4 players, hordes of "PanzerGrenadier 2. SS Division"s, etc, and the 2pro4u 4v4 Arranged Teams, which randomly searching Allies players will often encounter.
Basically, the game mode is broken beyond design problems.
That is so true. The funny thing is that most of them really suck and that they have no clue about if their names have any historical relevance.
I even went ahead once and played some games as OKW under the name "okwPzAbtokw Josef Fritzl" and not one single person reacted to it. I don't know if it was because of ignorance or stupidity but it was remarkable anyway.
I've also had the disgraceful opportunity to speak with some of these players with such names and an average of 1.5K games with Axis and about three with Allies. They all agree that Allies are very OP (in team games) and when I propose that we should play some with them to get some "easy wins", they simply don't want to because they are boring apparently.
So Allies are very OP in 3v3 / 4v4 and boring at the same time?