Hey Firebird, I did a video review of the replay you posted! If you're interested, I can upload it to my youtube channel for you and others, but if you'd prefer not to have your play critiqued in a public forum I can send it to you privately.
You can post it on youtube.
Thanks for the comments, I believe I wasn't aggressive enough throughout the game because of the HT/priest. I need infantry to screen in case of a tank destroyar or AT infantry flank. One of the advantages of mobile arty is the speed to retreat, and I need to take that into effect in playstyle. I chose two, because of the increased availability of long range smoke/fire. I assume riflemen should have been the majority of smokes.
I'm worried about equipping riflemen with too much. I love the smoke/grenade/flank tactics that around 80% of my army can do, smoking off AT pieces, HMGs, or tanks with a hero rifle is very fun. I guess winning the battle "here and now" is more important than saving for a "what if" situation.
I'm not a big fan of the 57mm, no mobility. But I guess the munitions from bazookas have to be saved for something else more important. Also I can protect my arty pieces much better. Hmmmm~
I build the caches early because I should not be bleeding manpower with green cover.