d |
So, as for the general things, you fight very often out of cover. Just in first few minutes SP vs Rifles and 2 Volks vs 2 Rifles.
You were out of cover (neutral) while they were behind cover. Only Kubel saved you from losing first engagements.
Second thing, you did not act as a team.
There was a moment when your teammate attacked AA with 2 222 but your Raketen was sitting far behind in cloak. You should help him with your raketen.
I belive, your Schwerer was built to far away.
They did not have anything to kill it in fact and if you placed it in front of fuel point, you'd gain very huge advantage and maybe push them back.
You were floating tons of MP, yet no Forward Retreat Point, why?
Jadgpanzer and Panther - pure AT vehicles, while you were fighting agasint 1 AA and 1 Centaur while rest part of the army was infantry + Tank Destroyers. Firefly or Jackson won't kill your inf.
Centaur can but you could keep it away with at last 2 Raketens (again, you were floating like hell so could easily get 2-3 of them, cloak -> shoot -> retreat to med truck.
They were constantly blobbing and then full retreat.
Stuka zu fuss could rip them apart in 1 good volley.
Same for 251/17 if you have good micro.
Panzer 4 was not best choice I belive.
There was already Jackson and AT Gun. In the end Pz4 killed almost nothing. When you are in such defensive situation, spending fuel for teching and Pz4 is really risky. It can pay off or it can be nail in the coffin. Sometimes it's better to hold and get a Tiger for example.
Why Lufftwafe support?
So in the end:
Lack of good comunication between you and your teammate.
Lack of good micro (fighting out of cover very often)
Schwerer put too deep.
No AI vehicle.
No FRP upgrade.
Lack of good mid-close range infantry.
thanks ill have a few games and try to think morea bout the units my opponant has on the field. |
dfd |
If your getting rolled by infantry, pick luftwaffe doctrine, use the MG.
Go Battlegroup Headquarters (Tier 2)
Go Schwerer Panzer Headquarters (Tier 4)
Luchs light tank is a good shock unit, great against infantry.
The 7.5cm le.IG 18 Infantry Support Gun is a very good investment. Easy to maintain if you keep it close to your Battlegroup Headquarters.
Obersoldaten are nice and beefy if you struggle to maintain your infantry / veterancy. OKW goes all the way to vet 5, meaning allot of damage, but they infantry also dies the easiest.
thanks a lot man. also obersoldaten seem to get destroyed by allied automatic fire infantry since they are semi automatic. do you think the mg upgrade for them is a must in these situations? would fallshims be better? |
s |
okay i have a replay here, typical of most of the games. early dominance then eventually 10 infantry charges down the middle under smoke and wrecks havok on all support equipment. trying to recover from that doesnt do too much and the game is stalemated until allied armour arrives. i dont have much fuel all game. what can i do better? is my medic truck placement very bad? what about jagdpanther as a unit choice? these damm allied infantry wreck me because of automatic weopons. my infantry doesnt stand a chance. |
a loss as always |
First of all, a replay(s) is higly demanded
It's hard to say anything special, except some general rules, why?
Becasue we don't have a replay.
Maybe you just walk with 3 Volks in the red cover to close the gap between you and Rifles behind green cover? See my point? That is why replay would help a lot.
As for the general tips, on some maps you can use Kubel to keep at bay infantry. You can also try with HMG34. Make use from Volks' sandbags, don't rush with Volks to Rifles - they will rip you apart - keep them at distance. Stay close with your teammate so you can help each-other if something, maybe 251/17 can help? It's hard to say what do you need because we don't know why do you lose. Micro, bad choices etc etc.
If you see mass blob of infantry, you definetly need a machine gun, while you can provide leigs to snipe and suppress at the same time. Don't be too greedy, try to hold them back etc etc.
But that's just general. We need a replay to take a better look why you have such big problems agasint allies
_____
I see you uploaded a replay yesterday, Is that the match you are talking about? I will take a look on it in a few hours.
i appologise for no replay. ill play a few games today and show u why i fail |
hello, ive just got the game but i know coh 1 really well. ive had a lot of trouble in 2vs2 axis at with a friend. Allied infantry just rush in close to my infantry and destroy them. my paks miss a lot compared to coh 1 and also get wiped out my allied indirect fire which seems a lot stronger than axis indirect fire. i open with 3 volks into medic station then i make an infantry support gun and pak. i usually get swamped with this army and never can save up the fuel to compete with allied armour which comes in at around 30 minutes.
what im asking you is what would u normally do in a 2vs2 vs americans and brits as obk if the american inf spams? what would u try to achieve in ur build order? |
Maybe you should post in the Strategy Section (http://www.coh2.org/forum/18/strategy-desk) to ask some advices, cause its not a balance issue, it is ?
thank you, i am new here. |