Faction + Commander Name: USF Allied Warfare
Theme: focus on durability and survivality USF mid and late gameplay that problem for USF especially encounter OKW and Ostheer infantry and heavy armor.
Unit and Ability Roster
Slot 1 Rifleman field Defense (same as heavy Cavalary Company and infantry Company)
Slot 2: : 2 CP Elite Assault Rifleman
• Call in unit, available from 2 CP.
• Costs 290MP, 35 Mp reinforce cost
• 6-man Rifleman squad
• Can upgraded with 4x m1 carbine, 1x Lmg m1a1 and Thompson 2x.
• Have AT Grenade sticky bomb especially damage engine and can throw further but low damage.
• Have Access smoke grenade and pinapple grenade.
• Durability and survival increase better than normal rifleman (hard hitter frontline)
Slot 3: Offensive Combat System (passive)
• Light vehicle and medium tank have access sandbag armor (just like COH1 sherman with sandbang around armor) protection to increase armor and survivality on late gameplay
• Captain and Liutenant have access offensive aura (reload faster, fight harder)
Slot 4: P47 Strafing Run (rocket strafing and suppression)
• To encounter infantry and axis armor (same and airborne company and tactical support company but combine it loiter around the map)
• Cost 250 ammu.
Slot 5: Sherman Comand (just like panzer command)
• Give aura just like Radio net Sherman (increase fire rate and line of sight any unit nearby)
• Available at 8 CP
• Have smoke screen like normal Sherman, upgrade 50 cal, and have more armor than normal sherman
Strategies and Rational
USF mid and late game is famously lacklustre. Rifleman Field Defense give players to control and hold the field for early game. when come mid game normal rifleman gonna have trouble to encounter axis high veterancy unit like okw so elite assault rifleman can counter light vehicle and infantry support with AT and mg to. When late game, USF armor have increase survivality and durability with put sandbag armor on late game to encounter high quality axis armor. Lieutenant and captain have access aura offensive any unit to fight longer and harder alongside with Sherman command give any unit line sight and rate of fire same as radio net but apply any nearby unit only usf unit and push forward with p47 strafing run … (sorry English not good)
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