Right now I like spring maps more. The winter maps are interesting but need some work, agree on blizzards being the main problem. They are too often and the UI becomes very messy during blizzards.
I my opinion super heavy tanks have too big range. They should reduce their range so they can be flanked easier. Right now in 1v1 they can almost shoot from their base. I know you are all probably tired of comparison to vCOH, but there a king tiger was a great example how a super heavy tank can be great tool of destruction while supported, but if you leave it alone it can easily be flanked, immobilized and than destroyed.
I would just like to say a big thanks to all the Devs for keeping so calm and composed. Just by reading this I feel like the Devs are in front of a firing squad.
I know the game is not as good as some of us expected and that some integral parts of the MP are missing, but looking around I think it's still one of the best games in the market today.
Everybody keeps comparing COH2 with vCOH, but they are comparing it to 2.602. vCOH. It took years for a game to be that balanced and that good, it didn't just became like that over night or in a period of couple of months. I remember some of the crazy stuff from vCOH like jeep having a heavy crush ability.
All I would like to say is keep giving constructive criticism, be patient and let the Devs do their job. If we do this we should have a great game on our hands.
I agree that T70 needs to be nerfed, it has crazy accuracy and crazy range. Like 2 shots and he takes 2 of my pgrens and when I retreat he just polishes them off. I say reduce the accuracy a bit and make the shooting range same as that of the pgrens schreck.