Okay the cap order at the start was ineffective and strange. Make sure you are either going to connect the resource points very soon or just cap something you can connect right away.
You neglected the buildings at the start and if your opponent was a little more aggressive you would have had a really hard time getting them back. If you have a squad in the center it can also help you see what the other guy is doing.
You insta-locked (well pretty soon) Airbourne without having much reason too, i feel. You would have probably been better off with a commander with flamers or the calliope for better indirect fire.
You teched Major pretty early and while you did get a sherman out very quickly I think you didnt make enough use of the Sherman to when you had that advantage. When the sherman was on the field the other guy have one at gun and that was it. You probably could have ended the game at that moment. Else-wise i think you probably should have prioritized more infantry as you were very low on it for a long time.
Scotts can be good but i think if you mostly want to just win then a Sherman with HE shells is always better.
I dont think you have the micro skills to micro intensively two different fights on either side of the map, at least not against riflenades. In that case focusing on one fight is a better idea. If you cant win both fights, win one.
When you got the jackson the other guy had one Stug and 2 at guns. All of which make your jackson ineffective and it means you cant fight infantry with it. Shermans have a higher rate of fire, can fight inf and can take more hits. With Stug armour what it is the Sherman pens it fine anyway. Better to get more shermans and then go for a big rush and kill everything at once with overwhelming numbers.
Towards the end of the game you did get a little taxed, you blobbed and forgot squads here and there. That said you got unlucky vs that Tiger.
Things to focus on: micro of squads across the map (tactical map helps), knowing when to retreat to not lose squads, and using audio-ques to help you identify when a nade is thrown/shot.
There are many things you can do to learn, watch people like HelpingHans or Luvnest streaming and Tightropes micro tips and tricks videos.
The flanking at the start of the game was good tho and you had a good teching and build order over-all. I dont know if you have a standard build order you use every game but yours was fine for this game.
Food for thought the Thompsons on the paratroopers are very good
Hope this helps man! Goodluck!