Profile of ArnoLaz
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Posts: 266
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Post History of ArnoLaz
Thread: Interesting game, after taking 1 week of pause. 11 Aug 2017, 23:58 PM
Good action in faymonville, I'm a bit rusty from taking week off, but game is still pretty interesting top 100 play. In: Replays |
Thread: Kick out 1vs1 maps11 Aug 2017, 23:54 PM
Dont know your rank mate, and whats wrong with tips anyway, I'm open to them anytime, and so should be everybody. Just saying - never had any problems with kubels in masse, and I dont see why we need to take out the few open maps, which differ from most building/ shotblocker full maps, I must be only one whose tired of house rushing, and lame house in-out jumping. The houses slows the pace of game to the crawl, so i dont see why there cant be some open area maps, if one doesnt like em - there is always a veto. In: COH2 Balance |
Thread: Kick out 1vs1 maps10 Aug 2017, 10:07 AM
I actually have never had problem vs kubel spam as USF. Kubels wont scale well into mid game, and luchs is managable. What i would suggest u is to make second RE, dont spread out your main army too much, and rush some rifleman to key covers, (and let 2nd Re cover other side of map), and rember always to focus fire sturms first (and anythig else whats coming), kubels will die eventualy, when your rifles will reach vet1, and will be upgraded. If u are in godo position, just take captain. The key is not to get into bloodrage, and mindlessly chase shit around map, use USF long range to your advatnage - Priest doc is my choice, and u can use M1911 LMG to your favor, to rip schreds on any axis infranty, or u can take armour, and rape him later, cause, all these open fields mean - no chokepoints, so your m10 horde can roam pretty easly. If u go with M 20 - dont overextend, make mines (try to bait luchs on em), and always keep vet 1 rifleman close, make AA HT later, and get yoru zook squad out, it will be enough to manage 1 side of map till 8cp (if luchs dont die on mines). But best way to learn, is - just take okw, try to do kubel spam, and watch how others crush it, then just do the same as usf. In: COH2 Balance |
Thread: Kick out 1vs1 maps9 Aug 2017, 00:49 AM
Have won it with any matchup, actualy having highest winning percentege in it, as in any other map. Kubel spam... lol. I thought u will complain about OST snipers, except both things can be countered by fast m20. Axtualy SOV T1 is what excels here. Cover can be built by any faction, if thats the case, anyway, road is still full with spots for green/yellow cover, and actualy u have to finally utilise it, cause cover vs red cover gives much advantage. USF is weakest factions now, so its useless to use it as primary matchup, it fails in 99% of maps, still better player will win weaker in any situation. In: COH2 Balance |
Thread: Kick out 1vs1 maps7 Aug 2017, 02:11 AM
Why u touching Halbe, its such a great map - big open, not some fckin braindead buildings. Its variaty, Im tired of same old city maps, where u can't use your sniper properly (saying this as mainly okw player). Dont fckin touch Halbe u morons, same for westwall. I finally got some great fckin maps, with few shotblockers and u want to take em out. In: COH2 Balance |
Thread: Seems to be no incentive for OKW to build the Schwerer HQ?3 Aug 2017, 12:01 PM
Maybe at higher rating, players actually create varied armies. Something comepletely doesnt add up here. As OKW, usually U have to get early advantage, so there is smth seriously fcked up in your early game, either cap order, build order, timing, micro, or everything above. The one and only time in even game, opponent will field earlier medium tank is vs brits (cromwell), but u should have your p4 ready in less then 1 minute after. Pumas are decent, but they wont hold vs good tank play + indirect fire, infrantry support. If ya want some training in OKW early game, pm me in steam. In: COH2 Balance |
Thread: Very interesting match with vps 12-0 30 Jul 2017, 15:24 PM
Got casted, tnx Dane! In: Replays |
Thread: Very interesting match with vps 12-0 28 Jul 2017, 21:21 PM
Well played to my opponent, im still trying to properly l2p with ost, so will appriciate tips. In: Replays |
Thread: [FBP] Double lieg vs unupgraded mortar pits28 Jul 2017, 20:41 PM
Y nerfs seem to work like that : Unit 1 works too well against unit 2, so we nerf it, but we dont count other units as well. Leigs primaty target isnt mortar pits, its team weapons, and if it cant do shit vs em, then... In: Replays |
Thread: queue time longer than actual games lol #328 Jul 2017, 14:31 PM
Then you need to win some games first Nice one Y I have record of 0-100 and im in 6000 place, thats why u pridepost this shit Tnx anyway. In: Replays |
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