Why u touching Halbe, its such a great map - big open, not some fckin braindead buildings. Its variaty, Im tired of same old city maps, where u can't use your sniper properly (saying this as mainly okw player).
Dont fckin touch Halbe u morons, same for westwall. I finally got some great fckin maps, with few shotblockers and u want to take em out.
Thats a really aggressive response...
Anyway, you act as if halbe doesnt have a host of other issues.
If youre playing usf against okw, kubel spam will absolutely destroy you and there is little you can do. Using the WC51 as a counter would not only lock you into a commander, but also doesnt do enough against massed kubelwagons.
Also, anti infantry light vehicles are much stronger on the map because of all of the red cover. Vehicles are generally not balanced around a retreating squad's path including that much red cover that consistently.
Factions with infantry that can create cover (especially mainline infantry) are at a significant advantage because of all of the red cover otherwise. Its difficult to do anything against a brit player who is able to get trenches down, for example.
The point is that the way the halbe is designed means that certain factions and strategies are made much stronger. I personally believe that a map being an autoloss in certain matchups (which, out of all of the maps, i believe the halbe to most resemble) is a compelling reason to remove it, even if people may like it because its not a city map.