Ok, so first of all you said "if ostheer goes for gren spam and USF M20 .... they can't counter it so early, they must tech, spend MP and time to get those things up", so USF doesn't need to tech either to get the m20? We are talking about a unit that costs 340 manpower here, depending on the conditions of the game you can get a scout car shortly after the m20 is out which makes a unit so expensive much less effective. "and still it's not perfect counter (M20 crew got zook for 222 and veh itself smoke -> ostheer needs doc with smoke, and it's even more expensive i think)" It's not a perfect counter in the sense that it cant rush in mindlessly and take it out but if you keep it at range it gets the job done pretty well.
"note that USF doesnt have to build tiers, and they get free BAR/zooks unit when teching which is rewarding too much (yea USF teching actually rewards)" Yea they don't and so what, USF teching generally comes in first but the overall strength of those tiers is generally speaking weaker to their counter part and they are heavily relying on getting all those tiers out soon so they can have an answer to everything, while factions like ostheer in just two tiers has an answer to everything. "best option for ostheer is by going like 1-2 snipers but then USF must be retarded to not counter it with hmm... lets say M20 rush? or later on rifle BAR blob? so snipers are only useful in hard defense, even in base on some maps, they can bleed on MP but can't promise better map control" Are you kididng me? USF struggles a lot against snipers, any ostheer player will support their snipers in some way so rushing a m20 in will for sure end up in it being killed, and rifles with BARs is generally speaking one of the only two ways to counter the sniper and even then its hard to pull off against a well microed sniper, and obviously snipers generally mean less map control (you wanted a unit with no weaknesses?) but even then generally speaking because having a sniper out in the field knowing there will be no counter snipe means in many maps capping a sector will mean losing two or three men from a squad which helps in some way ostheer keeping their map control.
Yea it is probably the worst of the MGs but it also comes in much earlier than the others and yes I think the MG is good, obviously you dont send it alone so even if a flank is coming its him that has to come to you and not the other way around which means free damage on the way there, also im pretty sure grens are cheaper.
Yea and in vCoH tell me how many units WM had to counter the m8 that were mobile? none, was that a problem? no, why? because factions dont need to be mirrored, you don't need to pick the puma exactly, you can pretty much rely on a pak supported by grens and tech to t3 and get that counter. Oh and even if you do pick the puma doctrine you don't need a tiger to counter their mega tanks, you just tech to panthers an support them, they can hold those tanks pretty well (See my ace game against luvnest in the SCC4).
The point of the guide is to explain how to play the faction better, you dont need a new mega strategy or good tricks to write a guide, it isn't obvious to many people.
The best way to deal with trolls is to ignore them MVGame SoonerLater /