Hey guys. I agree with all of this, I just want to mention that now territory sectors don't give a manpower per minute boost like they used to in CoH1. I think they problem is there but I guess fixing that would be too big of a change for Relic and simply adjusting the values is a quicker potential fix.
I however strongly prefer playing with the sector values for 2 main reasons: (1) it rewards you for controlling the map and (2) makes cutting your opponent off all the more important/rewarding.
Picture it like this: You have a mid-sized army of let's say IDK, 60 population, so your upkeep leaves you at is 300-(60-25)*4=160 mp/minute. With the old system, you'd have more MP income because of the controlled sectors, which was I believe +3 MP per sector? Anyhow, you get the drift, the effect of your upkeep on MP income is lowered, leaving you with 200 MP/minute. Now you get cutoff and you fall to 160 MP/minute, now you actually have to reclaim your cutoff to be able to properly reinforce tech.
^This strategic aspect (which imo CoH partly revolved around) is now completely gone
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