FEBRUARY 25th UPDATE
The highly anticipated February Updates is scheduled to be released on February 25th and will include two new British Commanders, a multitude of bug fixes, a variety of balance changes based on feedback from the community, updates to pathfinding and more. Check out all the changes in more detail below.
NEW COMMANDERS
Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store
UK FORCES
Mobile Assault Regiment
* M2 Flamethrowers
* Advanced Cover Combat
* Infiltration Commandos
* Land Mattress
* Vehicle Crew Repairs
Advanced Emplacement Regiment
* Defensive Operations
* Improved Fortification
* Advanced Assembly
* Counter Battery
* Precision Barrage
You can read more about these commanders in our Know Your Commanders blog post.
GENERAL UPDATES
GRAPHICS OPTIONS
We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins.
* Added Historical Skins Option to Graphics Options Tab
ABANDON CRITICAL
We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.
* Now causes engine destroy critical on abandoned
AMBIENT BUILDINGS
Grenades, Satchel Charges, and other Explosives can now damage buildings
VEHICLE PATHFINDING IMPROVEMENTS
* Preferred Reverse distance for Vehicles changed from 50 to 40
* Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.
INTEL BULLETIN IMPROVEMENTS
Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes
* Wehr - Shoot For the Stars – now increases the range of the officers coordinate barrage by 8%
* OKW - Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3%
* USF - Veteran Medic – The Ambulance now builds 10% faster
* Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less
* Wehr/Russian - Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge
BALANCE UPDATES
UK FORCES
Tactical Support Regiment - Artillery Cover:
We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player.
* Engine damage critical on impact removed
* Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x)
Special Weapon Regiment - Concentrated Fire Operation
We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures.
* Salvo reduced from 5 to 4
AEC
Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships.
* Main Gun profile change reverted
* Cost changed from 320/60 to 280/70
* Coaxial accuracy far increased from 0.35 to 0.46
* Coaxial accuracy medium increase 0.55 to 0.6
* Burst increased from 1 / 0.75 to 2.25
* Rate of Fire increased from 8 to 10
Universal Carrier
* Fuel cost removed
US FORCES
Calliope
We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown.
* Barrage Salvo reduced from 24 to 18
* Can no longer be de-crewed
WEHRMACHT
Panzerwerfer
Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.
* Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15
222 Scout Car
We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry.
* HP increased from 240 to 320
MAP UPDATES
COMMUNITY MAP SPOTLIGHT ROTATION
Adding permanently previous spotlight maps:
* (2 - 6) Achelous River
* (6 - 8) Red Ball Express
Rotating out previous spotlight maps:
* (4 - 6) Montherme
* (2) Sturzdorf
* (2 - 4) Ecliptic Fields
Rotating In:
* (2) Crossroads
* (2) Lost Glider
* (4) Hamlet
* (4) Chateau de Luvnest
* (8) Hill 400
Additional Changes:
* Adding (6 - 8) Montargis Region - Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation
* Fixing (2 - 4) Rails and Metal - Wrecking buildings in Southern base
* Fixing (2 - 4) Minsk Pocket - Adjusting soft map edge around Northern base so bunker can be destroyed
* Fixing (2 - 4) Road to Kharkov - Moving Fuel cut-offs slight closer to the center of the map
BUG FIXES
The Stuart's "Point Blank Engine Shot" & "Shell Shock" can no longer be used at the same time.
Curated pathway text no longer bleeds outside of the Overlay in Russian and German
Added a new Icon for the IL-2 Sturmovik Attacks that Loiter
Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now)
Added Prioritize Vehicle to the Churchill Infantry Tank
Removed Prioritize Vehicle from Churchill AVRE
Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group's Icon
Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad.
"Crew Defense" is now consistent on the Comet and Churchill Infantry Tank
Fixed issue where Sturmpioneers would build Slower after reaching Vet 3
Stormtrooper Veterancy requirements have been set to the correct levels
Rifle Company - M2 Flamethrowers - Removed the Misleading flamethrowers speech
Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF
Stun Grenades no longer Stop enemy Squads from Retreating
HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
Weapon Racks now animate when the Weapon Racks Unlock is purchased
The UKF Sniper's Critical Shot can now cause a Turret Jam Critical on Ostwinds
The Scoped Lee Enfield Rifle have the correct damage setting
Dropped M2 Flamethrowers are now using the correct Portrait
Feuersturm Doctrine text now refers to incendiary abilities
Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
German Sniper is now using the correct Camouflage Portrait Icon
Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun
Fixed USF base rotation issue. Weapon racks now face towards the battlefield
Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX
Captured Vickers HMG's can no longer be upgraded with Ambush Camouflage
Soviet Intercept ability no longer shows the location of Enemy Mines
Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name.
Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor
Updated the text on the Royal Engineer’s Vet 1 Tool Tip
Profile of MajorBloodnok
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General Information
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Signature
Post History of MajorBloodnok
Thread: [CoH2] Changelog6 Apr 2016, 20:59 PM
In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:58 PM
JANUARY 14th UPDATE BALANCE UPDATES UK FORCES AEC 75mm Gun Small buff to UKF intended to bring faction in line with the other four factions in 1v1. * Area of Effect Radius increased from 0.5 to 2.5 * Area of Effect Damage Far increased from 0.1 to 0.2 * Area of Effect Damage Mid increased from 0.25 to 0.4 BUG FIXES GENERAL * Replaced buildings “multisub_3x3x2_01” & “multisub_3x3x2_02” on Faymonville Approach, Vaux Farmlands, and Trois-Ponts * Fixed an issue in Ardennes Assault Railsplitters mission that prevented the AI from building additional sWS Half-Tracks UK FORCES * Fix to prevent HQ cancellation exploit to get cheap units. In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:58 PM
December 17th Modding Update MODDING UPDATES Introducing the Curated Pathway for Skins in the Steam Workshop Updating Company of Heroes 2 Tools Data with UKF Substance designer source files Updating Company of Heroes 2 Tools Data with USF/OKW DLC unit PSD source files Updating modding wiki with info on curated mod types. BALANCE UPDATES UK FORCES Infantry Section We are reverting a change from the previous update which reduced the durability of Infantry Sections. This will bring Infantry Sections in line with their cost. * Target size reduced from 0.9 to 0.8 BUG FIXES General * Fixed an issue with lobby Chat not working OKW * The Tiger B “Königstiger” and the “Jagdtiger” Panzer jäger Tiger Ausf. B can no longer be called in at the same time * The Tiger B “Königstiger” can no longer purchase both the Pintle-mountaed MG42 Machine Gun and the Panzer Commander UK FORCES * Fixed an issue with the Assault ability’s Recon Planes not revealing fog of war * Universal Carrier’s Suppressing Fire ability is now a timed ability * Projectiles added to the QF 17-Pounder At Gun * Projectiles added to the Sherman Firefly In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:57 PM
DECEMBER 10th HOTFIX BALANCE UPDATES OKW After analyzing play data from the weekend we saw an increase in early tank usage for the Oberkommando West. We are releasing a targeted change to directly reduce that usage and to bring the OKW on par with the other four factions. Panzer IV Ausf. J Medium Tank * Fuel cost increased from 135 to 150 Panther PzKpfw V Medium Tank * Fuel cost increased from 175 to 200 Panther PzKpfw V Command Tank * Fuel cost increased from 200 to 225 Tiger B “Königstiger” * Fuel cost increased from 260 to 310 “Jagdtiger” Panzerjäger Tiger Ausf. B * Fuel cost increased from 245 to 280 BUG FIXES We have adjusted the squad and entity population values of infantry. This will allow all infantry to retain their previous population value pre-patch without the use of decimal values. Previously having decimal population values would cause issues with call-in units. This is now resolved. All infantry entities will now have a population of 1 with the difference added onto their squad population extension. GENERAL * Fixed an issue in the Leaderboards where sometimes players would appear as level 0 * Updated several tool tips around the Oberkommando West rework * Reverted a change that caused ability speech to be spammed under certain conditions * Fixed an issue where chat text colours wouldn’t appear correctly * Fixed an issue with the ~ key no longer opening chat history * Fixed an issue where sometimes player names would be missing in the game setup lobby OKW * Swapped the positions of the Volksgrenadiers and Sturmpioneers in the Command Headquarters build menu * Volksgrenadiers’ overall population cost increased from 5 to 7 * Population per entity unchanged at 1 * Population per squad increased from 0 to 2 * Obersoldaten’s overall population cost increased from 8 to 10 * Population per entity unchanged at 2 * Population per squad increased from 0 to 2 * Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10 * Panzerfusilier’s Anti-Tank Rifle Grenade damage increased from 40 to 100 * Fixed a rare crash when using Goliath’s Detonate ability * Goliaths no longer provide light cover * Goliaths will now camouflage in deep snow WEHRMACHT * Pioneer’s overall population cost increased from 4 to 6 * Population per entity unchanged at 1 * Population per squad increased from 0 to 2 * Grenadiers’ overall population cost decreased from 8 to 7 * Population per entity decreased from 2 to 1 * Population per squad increased from 0 to 3 * Grenadiers’ Rifle Grenade ability’s weapon delay decreased from 3 to 2.125 * Stormtroopers can now purchase the Jaeger Infantry Package * Stormtroopers can now acquire the Model 24 Stun Grenade ability SOVIET * Shock Troops’ overall population cost decreased from 12 to 8 * Population per entity decreased from 2 to 1 * Population per squad increased from 0 to 2 * Guards Rifle Infantry’s call-in population cost now properly displayed at 8 US FORCES * Rear Echelon Troops’ overall population cost increased from 4 to 5 * Population per entity unchanged at 1 * Population per squad increased from 0 to 1 * Riflemen’s overall population cost unchanged at 7 * Population per entity decreased from 1.4 to 1 * Population per squad increased from 0 to 2 * Lieutenant’s overall population cost unchanged at 8 * Population per Lieutenant entity unchanged at 2 * Population per Riflemen entity decreased from 1.5 to 1 * Population per squad increased from 0 to 2 * Captain’s overall population cost increased from 7 to 8 * Population per Captain entity unchanged at 2 * Population per Rear Echelon Troop unchanged at 1 * Population per Riflemen entity decreased from 1.5 to 1 * Population per squad increased from 0 to 2 * Renamed the ZSU M17 MGMC to M16 Half-Track * Rear Echelon Troops’ Volley Fire ability’s munition cost decreased from 35 to 20 UK FORCES * Infantry Section’s overall population cost decreased from 8 to 7 * Population per entity decreased from 2 to 1 * Population per squad increased from 0 to 3 * Tank Hunter Infantry Section’s overall population cost decreased from 8 to 7 * Population per entity decreased from 2 to 1 * Population per squad increased from 0 to 3 * Royal Engineers’ overall population cost decreased from 8 to 6 * Population per entity decreased from 2 to 1 * Population per squad increased from 0 to 2 * Royal Engineers Recovery Squad’s overall population cost decreased from 8 to 6 * Population per entity decreased from 2 to 1 * Population per squad increased from 0 to 2 * Fixed an issue with the Command Vehicle Air Support ability not providing sight In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:55 PM
DECEMBER 3 UPDATE GENERAL UPDATES NEW COMMANDERS Oberkommando West – Overwatch Doctrine * Goliath * Forward Receivers * Early Warning * For the Fatherland * Sector Assault US Forces – Tactical Support Company * M1919A6 Light Machine Gun * P47 Recon Run * M5 Half-Track Transport * P47 Strafing Run * M4 Sherman Calliope Learn more about these new commanders in our Know Your Commanders blog post. NEW INTEL BULLETINS * Boom Goes Me! intel bulletin for the Goliath added * Champagne or a Super Nova intel bulletin for the Calliope added Misc * Updated the pop cap in tool tips to reflect actual pop cap numbers (all factions) LEADERBOARDS UPDATE * The Leaderboards are now accessible in-game via the Player Card and Automatch lobby. * Your leaderboard level and level icon are now displayed on your Player Card as well. In addition, you can now also check your recent stats on your Player Card for info such as your Recent Match History and W/L ratio per time. PATHFINDING IMPROVEMENTS * Specifically better pathfinding when moving a unit backwards (better reversing behavior). OBERKOMMANDO WEST UPDATE To learn more about the reasoning and design decisions behind these changes, check out our OKW Revamp blog. GENERAL CHANGES * Resource income increased from 66% to 100% * Starting Fuel decreased from 40 to 10 * Starting Manpower increased from 240 to 340 TECH TREE CHANGES The buildable units, abilities and costs in the OKW's Headquarter structures have been altered. Command Headquarters * Buildable Units * Volksgrenadiers * Sturmpioneers * Kübelwagen * Raktenwerfer 43 Anti-Tank Rocket Launcher * sWS Supply Half-Track Battlegroup Headquarters * Fuel cost decreased from 40 to 25 * Self-Destruct ability removed * Buildable Units * 7.5cm le.IG 18 Infantry Support Gun * SdKfz 251/20 Half-Track w/ Infrared Searchlight * SdKfz 251/17 Flak Half-Track Mechanized Regiment Headquarters * Fuel cost increased from 40 to 50 * Munitions Transfer ability removed * Fuel Transfer ability removed * Self-Destruct ability removed Buildable Units: * Panzer II Ausf. L “Luchs” Light Tank * SdKfz 234 “Puma” Heavy Armored Car * SdKfz 251 “Stuka zu Fuß” Half-Track Schwerer Panzer Headquarters * Fuel cost increased from 80 to 120 * Self-Destruct ability removed * Buildable Units: * Obersoldaten * Jagdpanzer IV/70 (V) * Panzer IV Ausf. J Medium Tank * Panther PzKpfw V Medium Tank COMMANDER CHANGES Feuersturm Doctrine * Flammenwerfer 35 Co* mmand Point requirement decreased from 1 to 0 UNIT CHANGES Volksgrenadiers * Manpower cost increased from 235 to 250 * Kark 98k Rifle Damage increased from 10 to 12 * Veterancy Rank 4 Squad Sight Radius buff decreased from 1.4 to 1.2 * Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15 * Veterancy Rank 5 Weapon Cooldown buff increased from 0.7 to 0.8 Sturmpioneers * Manpower cost decreased from 320 to 300 * Flame Explode critical removed * Fallschirmjäger * Veterancy Rank 4 Weapon Accuracy buff decrease from 1.3 to 1.15 * Veterancy Rank 5 Weapon Accuracy buff decrease from 1.3 to 1.15 Jäger Light Infantry * Veterancy Rank 4 Weapon Range buff decreased from 5 to 2.5 * Veterancy Rank 5 Weapon Cooldown buff increased from 0.75 to 0.8 * Veterancy Rank 5 Squad Received Accuracy buff increased from 0.71 to 0.8 Obersoldaten * Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8 * MG34 Heavy Machine Gun Team * Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8 * Veterancy Rank 5 Weapon Accuracy buff decreased from 1.2 to 1.15 * Veterancy Rank 5 Squad Sight Radius buff decreased from 11 to 6 ****Raktenwerfer 43 Anti-Tank Rocket Launcher ** * Veterancy Rank 4 Squad Movement buff decreased from 1.25 to 1.15 * Veterancy Rank 4 Weapon Range buff decreased from 10 to 5 * Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 12 7.5cm le.IG 18 Infantry Support Gun * Suppression removed * Can now autoface * Veterancy Rank 5 Weapon Penetration buff decreased from 1.3 to 1.15 * Veterancy Rank 5 Weapon Damage buff decreased from 1.5 to 1.15 * Garrison) cover damage multiplier increased from 0.25 to 0.35 Kübelwagen * Capture added (15% faster capture rate) * Suppression removed * Range decreased from 40 to 35 * Manpower & Fuel cost decreased from 240/5 to 210/0 * Armor increased from 4 to 4.5 * Rear armor increased from 2 to 4.5 sWS Supply Half-Track * Manpower & Fuel cost increased from 0/0 to 100/15 SdKfz 251/17 Flak Half-Track * Veterancy Rank 4 Weapon Penetration buff decreased from 1.25 to 1.15 * Veterancy Rank 5 Squad Movement buff decreased from 1.3 to 1.15 * Veterancy Rank 5 Squad Rotation buff decreased from 1.3 to 1.15 Panzer II Ausf. L “Luchs” Light Tank * Fuel cost increased from 50 to 65 * Penetration reduced from 25 to 20 Flammpanzer 38 “Hetzer” * Veterancy Rank 1 requirements decreased from 2730 to 1560 * Veterancy Rank 2 requirements decreased from 5460 to 3120 * Veterancy Rank 3 requirements decreased from 10920 to 6240 * Veterancy Rank 4 requirements decreased from 13650 to 7800 * Veterancy Rank 4 Weapon Range buff decreased from 8 to 5 * Veterancy Rank 5 requirements decreased from 18155 to 10375 Flakpanzer IV Ostwind * Veterancy Rank 4 Weapon Damage buff decreased from 1.25 to 1.15 * Veterancy Rank 5 Weapon Range buff decreased from 1.25 to 1.15 Jagdpanzer IV/70 (V) * Veterancy Rank 4 Weapon Reload buff increased from 0.75 to 0.85 * Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15 Panzer IV Ausf. J Medium Tank * Veterancy Rank 4 Weapon Scatter buff increased from 0.75 to 0.8 * Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25 Panther PzKpfw V Medium Tank * Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 11 * Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25 Tiger B “Königstiger” * Now unlockable call in unit * Limited to 1 * Population cost decreased from 26 to 21 * Veterancy Rank 5 Weapon Reload buff increased from 0.7 to 0.8 Panzershrecks * Reduce infantry sniping. * Added infantry target table modifier of 0.5 MULTIPLAYER UPDATES COMMANDER CHANGES Elite Troops Doctrine Removing the Elite Troops ability from the commander tree as it interferes with the general pacing of unit veterancy. * Elite Troops ability replaced with Stormtroopers call-in Close Air Support Doctrine & Osttruppen Doctrine Removing the Redistribute ability that allows players to manipulate their resource with no counter play involved. Redistribute Resources ability replaced with Supply Drop Zone ability ABILITY CHANGES Stuka Close Air Support Ease of life changes. * Only targets vehicles now * Sight decreased to 0 * Mini map icon added * Can no longer be targeted in base sectors **Strafing Run ** Ease of life change. * Sight decreased to 0 * Mini map icon added * Can no longer be targeted in base sectors Osttruppen Reserves Removing the veterancy bonus from the ability as it interfere with the general pacing of unit veterancy. * No longer provides a random chance to receive veterancy on spawn Jaeger Light Infantry Upgrade Allowing players to get this upgrade relatively at the same time as the LMG42. * Command point requirement decreased from 3 to 1 US Forces COMMANDER CHANGES Rifle Company We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy. * M2 Flamethrower upgrade moved from Riflemen to Rear Echelon Troops * M2 Flamethrower Command Point requirement decreased from 1 to 0 * Elite Rifleman call-in replaced with Fire Up! ability * Fire Up! - Squad will move at maximum speed for a period of time, then after will suffer from exhaustion for a period of time ABILITY CHANGES P-47 Rocket Strafe * Ease of life change. * Sight decreased to 0 * Mini map icon added * Can no longer be targeted in base sectors UNIT CHANGES Rear Echelon Troops We have scaled up Rear Echelon Troops slightly to reduce spam. * Manpower cost increased from 160 to 200 * M1 Carbine Rifle Damage increased from 8 to 10 Rifleman Increased the requirement on rifleman veterancy to reflect their new current performance at veterancy level 3. * Veterancy Rank 3 requirements increased from 2240 to 2576 M1 75mm Pack Howitzer * Suppression removed * Can now autoface * Garrison cover damage multiplier increased from 0.25 to 0.35 M10 “Wolverine” Tank Destroyer Slight cost increase to reflect the unit’s performance. * Manpower & Fuel cost increased from 270/80 to 300/90 Bazooka Usability improvement change. Reduce infantry sniping. * Weapon Accuracy increased from 0.029(F)/0.043(M)/0.058(N) to 0.034(F)/0.048(M)/0.063(N) * Added infantry target table modifier of 0.5 UK FORCES STRUCTURE CHANGES Field Headquarters * Bolster Infantry Squads Manpower & Fuel cost increased from 100/25 to 150/35 EMPLACEMENTS * Can no longer be abandoned ABILITY CHANGES Strafing Support Ease of life change. * Rockets now can only target vehicles * Strafing runs can only target infantry * Sight decreased to 0 * Mini map icon added * Can no longer be targeted in base sectors UNIT CHANGES Infantry Section Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly decreased performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry. * Lee Enfield Rifle Reload penalty decreased from 1.5 to 1.4 * Lee Enfield Rifle Cooldown penalty decreased from 1.3 to 1.2 * Lee Enfield Rifle Target Size increased from 0.8 to 0.9 * Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76 * Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2 Tank Hunter Infantry Section * Boys AT Rifle Accuracy increased from 0.035(F)/0.048(M)/0.063(N) to 0.253(F)/0.575(M)/0.69(N) * Boys AT Rifle Damage decreased from 40 to 27 * Boys AT Rifle Bonus Damage vs. Vehicles increased to 13 * Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76 * Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2 Royal Engineers * Adding appropriate cost and research time to this ability. * Heavy Engineers Upgrade Munitions cost increased from 0 to 70 * Heavy Engineers Upgrade Research Time increased from 10 to 30 seconds .55 cal Armor-Piercing Sniper We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles. * Coordinated Fire ability requirements removed * Critical Shot ability Veterancy Rank 1 requirements added * Chance to damage engine on penetration removed Churchill Mk. VII Infantry Tank Increasing its cost to reflect the unit’s performance. * Fuel cost increased from 150 to 180 Churchill Crocodile Bringing experience in line. * Flamethrower Range decreased from 32 to 25 * Command point requirement increased from 12 to 13 * Manpower cost decreased from 700 to 640 * Fuel cost increased from 180 to 230 * Veterancy Rank 1 requirements increased from 2020 to 2525 * Veterancy Rank 2 requirements increased from 4040 to 5050 * Veterancy Rank 3 requirements increased from 8080 to 10100 Ordnance QF 6-Pounder Anti-Tank Gun Cost alignment with its performance. * Manpower cost increased from 280 to 320 Valentine Mk. XI Tank Reducing Command Point requirement to bring the pacing in line with other light tanks. * Command Points requirement decreased from 8 to 6 SOVIET COMMANDER CHANGES Soviet Industry Tactics Removing the Soviet Industry ability that allows players to manipulate their resource with no counter play involved. * Soviet Industry ability replaced with Allied Supply Drop ability ** ABILITY CHANGES** IL-2 Sturmovik Attacks (Loiter) Ease of life changes. * Mini map icon added * Can only target infantry * Can no longer be targeted in base sectors UNIT CHANGES KV-2 Heavy Assault Tank Bringing this unit in line with other heavy vehicles. * Population cost decreased from 24 to 19 * Health increased from 800 to 1040 MAP UPDATES Sturdorf * Minor balance Improvements from community creator * Tac-map art added Achelous River * Tac-map art added Minsk Pocket * Minor balance improvements * Tac-map art updated ** Road to Kharkov ** * Major balance improvements * Tac-map art updated Faymonville Approach * Minor balance improvements * Tac-map art updated BUG FIXES GENERAL * "Remove" Text in Polish is now present when right-clicking on an intel bulletin in the inventory screen * Fixed a crash that would occur when using the Request Artillery Barrage ability in a saved game from the Elsenborn Ridge - Ardennes Assault campaign mission * Rounded off all infantry population cost OKW * Sturmpioneer Squad’s backpack is now replaced when a flamethrower is equipped * 7.5cm le.IG Infantry Support Gun now targets properly when barraging buildings * Volksgrenadier’s can no longer skip the Panzerschreks reload time by building sandbags * Fallschirmjäger’s FG42 Rifle reload animation now appears correctly * SdKfz 251 “Stuka zu Fuß” Half-Track’s vet 3 Weapon Range buff now properly increases with the UI * SdKfz 251/17 Flak Half-Track can no longer receive engine criticals from small arms * Flammpanzer 38 “Hetzer” side deflect VFX has been added * Flammpanzer 38 “Hetzer”’ now uses the proper medium tank mini map icon * Flammpanzer 38 “Hetzer” decals now appear right-side up * Jagdpanzer IV side deflect VFX has been added * Sturmtiger’s vet 3 Weapon Reload buff now properly takes affect WEHRMACHT * Festung Armor Doctrine, the Pak 43 Emplacememt and the Command Tank call-in now appear in the correct order on the command bar * Jaeger Armor Doctrine, the Stuka Bombing Strike ability and the Elefant Tank Destroyer call-in now appear in the correct order on the command bar * German Mechanized Doctrine, the leFH 18 Artillery emplacement and the Command Tank now appear in the correct order on the command bar * Supply Drop Zone ability now has proper SFX when the planes fly overtop SOVIET * Guard Rifle Infantry will no longer move to cover when given an attack move order * Guard Rifle Infantry will now display the PPSh-41 Submachine Gun indicator when equipped with one * M4C Sherman’s Hull MG and Co-axle MG VFX have been added * KV-2 Heavy Assault Tank hatch now properly closes when it’s Firing Position Mode is active * Partisan Tactics, the Spy Network ability and the Partisan Tank Hunters call-in now appear in the correct order on the command bar * IL2-2 Sturmovik Attacks ability will no longer target infantry casualty US FORCES * Infantry units that recrew a Raktenwerfer 43 Anti-Tank Rocket Launcher now cloak when using the Camouflage ability * Lieutenant will no longer move to cover when given an attack move order * Captain will no longer move to cover when given an attack move order * Major will no longer move to cover when given an attack move order * The M3 Grease Gun and Thompson SMG have proper reload animations * M4A3E8 Sherman “Easy Eight” wrecked texture now appears correctly * M26 Pershing Heavy Tank call-in now works when your pop-cap is 84 UK FORCES * Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles * The BAR Rifle now has a proper reload animation when held by Infantry Sections * Air Landing Officer will no longer move to cover when given an attack move order * The Sten SMG now has VFX when firing * QF 17-Pounder Anti-Tank Gun Emplacement’s reload animation now matches it’s reload time * The Hold the Line ability now plays the proper speech In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:54 PM
Brad_RE Relic Developer December Balance Preview Notes Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243 OKW starting resource increased from 0 to 10 Battlegroup HQ reduced from 30 fuel to 25 Mecahnized Regiment HQ increased from 40 to 50 fuel Schwerer Panzer HQ cost increased 100 fuel to 105 fuel Volks regular grenade removed again Luch Penetration reduced from 25 to 20 Infantry section damage reverted back from 14 to 16 Infantry section targets reverted back from 0.9 to 0.8 Infantry section veterancy 2 recieved accuracy modifer increased from 0.66 to 0.76 Bolster Infantry cost increased from 100/25 to 150/35 German Supply Drop zone plane comes in from longest path so that you can shoot down the plane now. In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:52 PM
http://steamcommunity.com/sharedfile.../?id=557952243 OKW Flamethrowers CP reduced from 1 to 0 LEIG/Pakhowitzer suppression removed fixed some bugs with okwtrucks and g43s In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:48 PM
December Balance Preview Notes (UPDATED LINK) Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243 OKW Revamp Resource income increased to 100% Starting fuel reduced from 40 to 0 Self-Destruct removed Tech Tree HQ: Kubelwagen, Volksgreandiers, Sturms, Raktenwerfer, sWS Truck Battlegroup HQ (200/30): IR, ISG, Flak Mechanized Regiment HQ (200/40): Puma, Luch, Walking Stuka Schwerer Panzer HQ(200/100): JP4, P4, Panther, Obers, Kubelwagen Can capture (15% faster capture rate) Suppression removed Range reduced from 40 to 35 Cost reduced from 240/5 to 210 Armor increased from 4 to 4.5 Rear armor increased from 2 to 4.5 Combat Package Cost reduced from 90 to 70 (Reverted) Sturmpioneers Cost reduced from 320 to 300 Removed flame explode critical Volksgreandiers Added regular grenade back Kark 98k Rifle increased from 10 to 12 Cost increased from 235 to 250 Panzer II Luchs Cost increased from 55 fuel to 65 fuel King Tiger Removed from tech tree Now unlockable call in unit Limited to 1 Population reduced from 26 to 21 Munition / Fuel Transfer Removed from the game Veterancy 4-5 All modifiers have been reduce partially to bring their overall performance down Fallschirmjager vet 4 and 5 weapon accuracy modifier reduced from 1.3 to 1.15 Jaeger Light Infantry vet 4 range reduced from 5 to 2.5, vet 5 cooldown reduced from 0.8 to 0.75, vet 5 received accuracy increased from 0.71 to 0.8 Obersoldaten vet 4 received accuracy increased from 0.71 to 0.8 Volksgrendiers vet 4 Sight radius reduced from 1.4 to 1.2, vet 4 weapon accuracy reduced from 1.3 to 1.15, vet 5 cooldown accuracy increased from 0.7 to 0.8 Raktenwerfer43 vet 4 speed modifier reduced from 1.25 to 1.15, vet 4 increase range reduced from 10 to 5, vet 5 sight modifier reduced from 16 to 12 LEIG vet 5 weapon penetration modifier reduced from 1.3 to 1.15, vet 5 damage modifier reduced from 1.30 to 1.15 MG34 vet 4 received accuracy modifier increased from 0.71 to 0.8, vet 5 weapon accuracy modifier reduced from 1.2 to 1.15, vet 5 sight radius modifier reduced from 11 to 6 251 17 Flak Halftrack vet 4 weapon penetration modifiers reduced from 1.25 to 1.15, vet 5 speed modifier reduced from 1.3 to 1.15, vet 5 rotation speed modifiers reduced from 1.3 to 1.15 Hetzer vet 4 range modifier reduced from 8 to 5 JP4 vet 4 reload modifier increased from 0.75 to 0.85, vet 4 reduced accuracy modifier reduced from 1.3 to 1.15 King Tiger vet 5 reload modifier increased from 0.7 to 0.8 Ostwind vet 4 damage modifier reduced from1.25 to 1.15, Sstwind vet 5 range modifier reduced from 1.25 to 1.15 Panther vet 5 sight modifier reduced from 16 to 12, panther vet 5 accuracy modifier reduced from 1.5382 to 1.25 Panzer IV vet 4 weapon scatter modifier increased from 0.75 to 0.8, vet 5 accuracy modifier reduced from 1.5382 to 1.25 Multiplayer Update USF Rifle Company We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy. Rifle flamers Moved to rear echelons (CP reduced to 0) Fire Up! Now replaces elite rifleman (Squad will move at maximum speed for a period of time. After the squad will suffer exhaustion after) Rear Echelons We have scaled up Rear echelons up slightly to reduce spam. Rear echelons cost up from 160 to 200 Rear echelon rifle damage up from 8 to 10 Rifleman Increased the requirement on rifleman vet to reflect their new current performance at veterancy level 3. Veterancy 3 requirements from 2240 to 2576 M10 Slight cost increase to reflect the unit’s performance. Cost increased from 270/80 to 300/90 Bazooka Usability improvement change. Accuracy increased from 0.029/0.043/0.058 to 0.034/0.048/0.063 P-47 Rocket Strike Ease of life change Sight reduced to 0 Added mini map ui icon Can no longer be targeted in base sectors UKF Emplacements Can no longer be abandoned Infantry Section Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly reduced performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry. Infantry Section reload penalty reduced from 1.5 to 1.4 Infantry Section cooldown penalty reduced from 1.3 to 1.2 Infantry Section damage reduced from 16 to 14 Infantry Section target size increased from 0.8 to 0.9 Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2 Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69 Boys AT Rifle damage reduced from 40 to 27 Boys AT Rifle now has bonus 13 damage against vehicles Sniper We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles. Coordinated Fire veterancy requirements removed Critical Shot now requires veterancy 1 Removed chance to damage engine on penetration Heavy Engineers Adding appropriate cost and research time to this ability. Added cost to the upgrade 70 Munitions Research time increased from 10 to 30 seconds Churchill Increasing its cost to reflect the unit’s performance Cost increased from 540/150 to 540/180 Churchill Crocodile Flame thrower range reduced from 32 to 25 Veterancy 1 requirements increased from 2020 to 2525 Veterancy 2 requirements increased from 4040 to 5050 Veterancy 3 requirements increased from 8080 to 10100 6LB AT Gun Cost increased from 280 to 320 Valentine Reducing CP point to bring the pacing in line with other light tanks Command point requirements reduced from 8 to 6 Hawker Typhoons Ease of life change Rockets now only target vehicles Strafing runs only target infantry Sight reduced to 0 Added mini map ui icon Can no longer be targeted in base sectors Wehrmacht Stuka Close Air Support (Loiter) Ease of life change Only targets vehicles now Sight reduced to 0 Added mini map ui icon Can no longer be targeted in base sectors Strafing Run (Loiter) Ease of life change Sight reduced to 0 Added mini map ui icon Can no longer be targeted in base sectors Elite Troops Removing this ability from the commander tree as it interferes with the general pacing of unit veterancy Ability replaced with Stormtroopers Osttruppen Reserves Removing the ability to interfere with the general pacing of unit veterancy Removed random chance to receive veterancy on spawn Jaeger Light Infantry Upgrade Allowing players to get this upgrade relatively at the same time as the LMG42. Command point requirements reduced from 3 to 1 Close Air Support Doctrine, Ostruppen Doctrine Removing this ability that allows players to manipulate their resource with no counter play involved Replaced with Supply Drop Zone Soviets Soviet Industry Removing this ability that allows players to manipulate their resource with no counter play involved. Ability replaced Allied Supply Drop IL-2 Strumovik Attacks Ease of life change Only targets infantry now Sight reduced to 0 Added mini map ui icon Can no longer be targeted in base sectors KV2: Bringing this unit in line with other heavy vehicles Population reduced from 24 to 19 HP increased from 800 to 1040 Bugfixes: Updated squad plans on Guards Troops and captain squad to prevent unwanted movement. In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:43 PM
Balance Preview Updated 10/16/2015 LEIG / Pak Howitzer Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less British Sniper Added accuracy modifers penalty on retreating units like every other snipers Added 0.5 accuracy to the cover table against garrison like other snipers In: Lobby |
Thread: [CoH2] Changelog6 Apr 2016, 20:42 PM
Balance Preview Updated 10/14/2015 LEIG / Pak Howitzer Barrage Reload changes reverted No Longer can auto face Sten MK VI Silence Burst duration increased from 0.325 / 0.425 to 0.6 / 0.4 Churchills Armor increased from 200 to 240 In: Lobby |
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