Locking duplicate thread and moving from Lobby to Scrap Yard |
Moved from the Library to COH2 Bugs |
Thread: Hiyall17 Feb 2018, 19:49 PM
*gulps* |
In that case, wouldn't this mean that all mods currently existing are NOT ALLOWED in the first place? Since according to this, every mod fits the description of a derivative work. Then in this case, no one is supposed (or allowed) to be making mods in the first place, and that those people who have already made mods are breaching the Terms and Conditions and are subject to lawsuits?
I really think this needs clarification.
Your extract in post #3 is the clarification.
That is the purpose of a Licence: it is a permission which gives Relic control, and enables them to say no to anything they don't like.
Effectively, you can do nothing on that list in post #3, unless Relic agrees in writing (and Relic are controlled by SEGA, and probably use SEGA's legal department).
However, it would be a nuisance for Relic if they had to authorise every mod, so they give a general permission which is the link in my post #2. If you want to go outside that, you have to contact Relic. |
@ OP
You can be grateful that 2 Strategists have given as much time as they have done, to working against theory crafting.
Next time, please: save your replay and post it.
That way, the Strategists can very quickly see your BO, Commander choices and bulletins, and whether you chose correctly to stand and fight, or retreat etc etc
TL: DR: Replay, or it didn't happen
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From the US attorney link
The primary indication of whether a new program is a derivative work is whether the source code of the original program was used, modified, translated or otherwise changed in any way to create the new program. If not, then I would argue that there is not a derivative work.
If you use Relic's source code, or modify it to create a new program, I 'd say it was a derivative. But, I do not work in intellectual law, and I am not a qualified US attorney, nor am I a Games Dev, so you will have to rely on others if they tell you differently, |
This opinion is given to you as a friend, and not for reward. I am not taking responsibility if anything I write here is wrong.
Any Mods that you create for the Game belong to you, except to the extent that they are or contain derivative works (as such term is described under U.S. copyright law) of the Game or any other intellectual property of Relic or its affiliates or licensors (“Derivative Works”). All Derivative Works shall be exclusively owned by Relic, or its affiliates or licensors, and Relic, its affiliates and licensors may use any Derivative Works for any purpose whatsoever, including, but not limited to, for advertising and promoting the Game. You hereby grant Relic and its affiliates an irrevocable, sub-licensable, worldwide, perpetual license and right, but not the obligation, to use, reproduce, modify, adapt, display, distribute or otherwise exploit your Mod in any way Relic or its affiliates see fit.
http://modding.companyofheroes.com/legal:eula
The extract states that derivative works are as defined under US law. This is important, because the definition of derivative works seems to vary from country to country.
Therefore, this may assist you:
Explanation of derivative works in US law
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If you buy, download use or play the Game, or create Mods for use in the Game, you are agreeing to adhere to the rules of Our (i) Mod Tools End User License Agreement, (ii) the End User License Agreement for Company of Heroes, and (iii) Our Privacy Policy (collectively, “CoH Rules”). By creating a mod for use in Company of Heroes 2, you agree to all parts of the CoH Rules. If you do not accept these terms, do not create a mod for use in the game.
http://modding.companyofheroes.com/legal:modding-rules
My guess would be 'yes', but you will have to read the Agreements.
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You won't find any Moderator objecting to this proposal.
However, to keep this in balance (sic), necros are comparatively rare. When they occur, they are mostly unwittingly triggered by a newer poster, who is reading through old threads.
There was one recent exception to this rule of thumb, who managed to necro 16 threads in short order, before he was handed a temporary ban to stop his juvenile activity - but he was a troll, who subsequently requested his account be deleted, which was done.
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What you're looking at here is a pumped up version of the Wehr HT strategy from vCoH. The Wehr HT did not have the punch of an OKW Flak HT nor the smoke protection, but it could carry Grens, or Pios with Flamers. Allies got a counter, when the first shocks were overcome.
And then there was Bren-on-Bren until it was nerfed, (countered by Bikes and Pios). |