No actually it is not. A balance issue remain exactly the same weather it is reported by a person ranked number 1 or person ranked number 1.000
Sure, if it's a valid issue. But a rank 1000 player is more likely to think a skill issue is a balance issue than a rank 1 player is, because the rank 1 player is going to understand the game better than the rank 1000 player 99% of the time. If the best player in the world thinks something is problematic, I'm inclined to believe him because his bona fides have been established. If a rank 1000 player thinks something is problematic, it's far more likely that the problem is simply a lack of player skill and not a true balance concern because he lacks game knowledge that could inform his opinion. That's not always the case, obviously, but in my experience it's true the vast majority of the time.
I have asked to see the stats across all levels of ability, rather than just the top 150 or 250, no response yet though.
When they publish them what level of winrate difference would you consider to be balanced Inverse?
Hypothetically say the stats were published for Brit 1v1s in the sub rank 5 and sub rank 10 categories. What level of spread specifically would you consider acceptable?
It's not about winrates or anything like that, those kinds of stats need to be aggregated across the entire playerbase because you need a huge sample to see anything useful. And winrate stats are very good at telling you a problem exists but very bad at telling you what the problem actually is, or how you would go about fixing it. For those answers you really need players who have a very deep understanding of the game.
Surely the top players would be more likely to exploit imbalance than report it?
I have no idea who the top players are but my suspicion would be that competitive players who can't quite make the top X positions would be the ones moaning and whingeing about balance.
Clearly if taking the most successful players only into consideration they rather like the game balance as it is, else they wouldn't be winning.
This is some pretty unfounded cynicism. CoH is unique in that tournaments require players to compete with multiple factions, which eliminates a lot of the faction bias you see with automatch players who just spam single faction games. Tournament players have to play both sides, so they really don't have a reason to want one faction to be stronger than all the others. Furthermore, the only reason top ladder players have ridiculous win ratios is because the playerbase is too small to consistently provide quality matches at the top. As you get higher in the ladder, the number of players at or above your skill level drastically decreases, which in turn increases the likelihood of you getting matched with someone significantly below you in terms of skill. Balance changes would do very little to change win ratios at the top of the ladder.
Your problem is you think automatch, and specifically the ladder, means something. The truth is, it really doesn't. Once you're good enough to beat most players most of the time, it turns into a game of who can grind the most matches and get enough points to climb the rankings. Tournaments are the real indicators of skill because they force top players to perform consistently against other top players with multiple factions; most of the players you see with crazy ratios on the ladder have ratios far closer to 50% in tournaments because tournaments force you to play good players consistently and automatch doesn't. Top players are tournament-focused, not ladder-focused, and only one player can win a tournament.
During the 2.602 development period, all but a small handful of people contributing to discussions and ideas were tournament champions or consistent top tournament performers. As someone who was a good ladder player at the time (top 50 or so), it blew me away how incredibly basic my game knowledge was in relation. It's something you can't really fully understand or get behind until you've experienced it first-hand.