Everyone asking a nerf, and comparing werfer and katty, forget that this units have different roles on the battlefield. Katty is used to kill static ost team weapons and bunkers, and okw inf on retreat to med truck. Werfer is to counter moving inf blobs. Thats why they work different. Both are easy to avoid tbh. |
You get resources back proportionate to the amount of health it had when you cancelled it.
Say you cancel the flak truck when it's at 50% health. Out of the 200 mp and 80 fuel you spend on it, you only get 100 mp and 40 fuel back because of its health at the moment of cancellation.
Or at least that's how I've seen it every time I've cancelled my trucks. Or any other emplacement, bunker, or building I had to make(I see this proportionate health:resources with brit emplacements as well).
Is it amount of health or the % of building process?
I mean if you build it to 90% and cancel then you will have 10% of resoures back, am i right? |
You get resources back proportionate to the amount of health it had when you cancelled it.
Say you cancel the flak truck when it's at 50% health. Out of the 200 mp and 80 fuel you spend on it, you only get 100 mp and 40 fuel back because of its health at the moment of cancellation.
Or at least that's how I've seen it every time I've cancelled my trucks. Or any other emplacement, bunker, or building I had to make(I see this proportionate health:resources with brit emplacements as well).
Is it amount of health or the % of building process?
I mean if you build it to 90% and cancel then you will have 10% of resoures back, am i right? |
Thats not just ww2, thats war. Not every war game emulates that constant nearly never ending shelling of artillery that is seen in real life for a reason. Nobody wants to play through that. Artillery should be for hitting key points. Not be cheap, and not be plentiful or too accurate.
Dude, nobody and you are absolutely different things. Artillery was part of war, it is "a god of war", so it must be presented here. |
Need some advice pls.
How to counter maxim spam to shoks and t70 and flame KV.
Its a bit crazy but maxims are very hard to counter with folks or sturm pios at the start of the game. They kill kubel and supress all inf (they have 2 maxims + eng allways, so i cant just flank em). Then just take most of the map. Then,come the shock troops and t70, i dont think that explaining the final is needed )... offcourse they have mortars and at guns..
Asking for some tips!! PLS remember that it is 2v2 with all its fineness. |
+1 |
So you couldn't take down the tank with 2 hits and only got it down to 50% health?
You do realize how silly this sounds?
Yeah, it will burn the Paks, that is about all it can damage in such an engagement. But if you then only got in two penetrations out of three shots then it was well played by your opponent.
Sounds like you were too used to the old "Axis kit super duper/late game cake walk" meta. But so far the brit early and mid game looks kind of meh. That early game is going to have to get buffed when the late game is nerfed.
You ok, dude? Tiger, Stug G + 2 paks made 3 + 3 + 2 + 2 shots at the croc, and it had only 2 penetrations. all that "supa tupa meta" was allways balanced. Now what is needed to kill a cherchill? The most shitty tank of ww2? |
LOL! Todays expirience!! Wanted to catch a Crocodile! Prepared 2 paks, shtug and Tiger. Know what? It just came to me in front, burned down paks and got away with more than 50% health! 4 best at weapons made 2-3 shots, all hit the Croc, and only 2 penetrated it! Yes, its ltp for sure. |
The enemy capping the entirety of the rest of the map and your cutoff. 
And it doesnt work in 2v2 against double brits )) |
Thanks for answers everyone! Hope they fix the mines, it will be much easier to fight that meat shields ) |