Talking about USF, this shit needs an AOE+damage nerf as it is much better than much more expensive nades, and keep in mind it is used against weak 4 men ubermenchen.
dont use Small Yellow Cover they Clump Up Together, if U talk about USF Nade, Riflenade, Shock nade
Guard nade, UKF nade will also kill those in Small yellow Cover |
With that much muni + micro, its effectiveness should be equal to demo. Unless shooting from cloak, Storm <<< PzGren in every other way.
owh yeah forgot to take Muni into account,
hmm tnx, need to rethink about it |
it killed stuff, anything that was in melee range (functionally nothing)
owh malee range lol.. Well that was very Function |
I like to see more of stormtroopers and I think that paid vet is unfair, so I like this change. But they could change the tiger ace to cost the same as a regular tiger and lower the command point requirement for that call in, and remove the ugly painting, but let it keep vet 3.
i would like to see StormTrooper with Stunnade while invi n STG Abilty the infantry |
Because it takes it'll take an 40+ minute game to get a Tiger I to vet 3 without your enemy screwing up horribly to kill themselves on one constantly.
Otherwise, the Tiger Ace has the benefit of 15 more sight (and thus the ability to spot for itself) and a more powerful coaxial MG without the ability to upgrade a pintle 42.
alright tnx, , they dint called it Ace for no reason ya?,
tnx a bunch man
owh btw any tips when to Release the Kraken?..cause i think timing is everything right?. cause u secrifice MP to reinforce ur Unit to help support the Ace |
guys mind if i ask. what's the different between TA n Normal 1?..
plus how is it an advantage when after TA out u get less MP n Fuel?..
cause the reason i stop using elite troop is because im lack of MP to reinforce my unit after TA is out.
and if its the same as normal Tiger i would like it to change it to Normal Tiger, with no Resource penalty cause for its a disadvantage not an advantage to have TA
just could use some of Pro Thought. |
This, and it made a big explosion that kills nearby stuff.
i kill nearby stuff?..dint know that, all i did was just deny the Building if i cant protect it, no point giving free EXP for the enemy |
I'd like to retract my previous grievances regarding Critical Shot. It would seems it has remained unchanged and the change indeed only affects the Sniper's normal shots. I would have known this sooner if it weren't for the fact it took almost two hours to get the mod to work...
Oh well. Still, go ahead and continue your discussion on the ability itself then.
yah Brits sniper can temporary snare the tank for like 1 sec i think, use that to use advantage,
but if it penetrate there still a % to get that engine dmg,
notice alot cause when im facing Brits my tank always stop moving when the sniper shoot my tank,
n i manage to do the same when im using Brits, realy a game changer when the opponent trying to Yolo u n AT were facing the tank |
critical depends on the type of target.
light vehicle (222, luch) will get a disabled engine
tanks (pziv, tiger) will get a temporary turret lock
casemate tanks (stug, jpz4) will get a temporary stun
weapon team (pak) will get a temporary weapon disable
infantry will get a messy death
i know, that's the ability effect, im saying is that brits Sniper normal shot sometime Temporary disable the Tank engine for a brief moment, |
Quite frankly, I was horrified when I saw the change. Not only was it moved up to Vet 1 (Which is acceptable), but it had the damaged engine critical removed too? I'm sorry, but how is this a good change? All other crits the sniper can do are not all that helpful.
While I am aware that Critical Shot made for several headaches to fight against, it was the only thing that made this skill useful. Since the British have no other snares that aren't mines or Doctrinal (AT Infantry Sections), this seems rather drastic.
I think it would be a good idea to make Critical Shot better with Vet 3. Kinda like how the Bren Carrier's Self-Repair gets better at Vet 3. In what way it gets better should be up for discussion.
i think the critical Engine is when a % of the penetration of a Normal Shot Brits sniper did, Have u notice an Engine DMG all the sudden appear on the enemy tank?..
i think they fix that 1.. not the Ability Critical shot |