Here are the changes I've found so far. I listed the appropriate Attribute Editor paths below to make referencing easier.
Feel free to let me know if I got anything wrong and/or missed something.
If I figure out how something works or find anything new I'll update this post.
ebps - entities
OST
german_mine_mp
mine_ext/detonate_radius 0.01 -> 0.001
ostruppen_soldier_mp
moving_ext/speed_max 3 -> 2.8
mortar_light_halftrack_250_7_mp
Several crit related values were removed, I'm not too sure what they mean or how they correlate with one another.
I believe this was to address a mortar halftrack firing bug someone had posted awhile back.
health_ext/criticals/critical_group/critical_info/info/*
SOV
t_34_76_mp
Several values were changed, I'm not too sure what they mean or how they correlate with one another.
Something involving "abandon". (
not abandon chance percentage) Maybe this was an abandon bug fix of some sort?
crew_ext/race_list/race_data/*
t_34_85_mp
Several values were changed, I'm not too sure what they mean or how they correlate with one another.
Something involving "abandon". (
not abandon chance percentage) Maybe this was an abandon bug fix of some sort?
crew_ext/race_list/race_data/*
OKW
assault_pioneer_mp
health_ext/criticals/critical_group/critical_info/info/*
health_ext/criticals/critical_group/critical_info/info/critical "soldier_flamethrower_explode" -> [Removed] (could have just been a leftover value from a previous patch, not in use.)
(This was in the official patch notes. Oops.
)
sturmtiger_606_38cm_rw_61_mp
moving_ext/turn_plan "tank_i" -> "tank_i_heavy_crush"
sws_halftrack_mp
moving_ext/speed_max 3.2 -> 4
UKF
brit_17_pounder_pit_mp
Lots of crit related values removed, including "building_abandon". (could have just been a leftover value from a previous patch, not in use.)
health_ext/criticals/critical_group/critical_info/info/*
brit_bofors_40mm_autocannon_mp
Lots of crit related values removed, including "building_abandon". (could have just been a leftover value from a previous patch, not in use.)
health_ext/criticals/critical_group/critical_info/info/*
abilities
OST
grenadier_rifle_grenade_ability_mp
ability_bag/action_list/start_target_actions/delay/delay 2.125 -> 3
USF
p47_rocket_attack
ability_bag/action_list/start_target_actions/timed_action/duration 65 -> 80
rear_echelon_volley_fire_ability_mp
(hotkey changed from "F" to "V")
ability_bag/cost/munition 20 -> 35
weapon
SOV
kv-8_45mm_mp
weapon_bag/fx_munition_name "antitank_light" -> "shell_medium"
t70_m1938_45mm_mp
weapon_bag/fx_munition_name "antitank_light" -> "shell_medium"
USF
m26_m3_90mm_gun_mp
weapon_bag/range/distance/far 50 -> 45
weapon_bag/range/distance/mid 25 -> 22.5
p47_50cal_machineguns (nerfed before release it looks like)
weapon_bag/damage/max 10 -> 5
weapon_bag/damage/min 10 -> 5
sherman_m4a3_vehicle_hull_mp
weapon_bag/tracking/fire_cone_angle 2.5 -> 5
UKF
17_pounder_atg_mp
weapon_bag/reload/duration/max 5 -> 7.3
weapon_bag/reload/duration/min 5 -> 7.3
misc
Lots of ability speech codes were changed.
Several infantry squads have had their squad_ai_file changed to "riflemen-infantry-plan"
[upgrade] received_accuracy_partisans
upgrade_bag/actions/filter_action/deprecated_squad_class_type [none] -> "partisan_smg"