K?
https://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=297443&st=10#disc
All i remember - He loves to sniperspam and cry how awesome he was back to 2009. Just leave the COH community man |
Every faction has free upkeep for all units before they hit certain population. For USA treshold is 6. For WM is 14.
https://www.gamereplays.org/community/CoH_upkeep_system-t858647.html
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We have automatch map pool? Or with the rest of bad maps? Tourney must be completed within 1 day? |
Enemy unit down
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What do we got here an Ajax fan |
LeiG outperforms Pack Howi. However Pack howi costs more. I know that Pack's vet 2 rocks, but still. IMO it needs cost decrease.
And maybe decrease build time of USF doctrinal mines? Its just way too long |
My WM sux ( |
OMG The Saints fan Surprise mzfk |
Just a pridepost |
1. Rifle Company
Useful flanethrowers on urban maps. Really suits agressive play, cos mortars can't really deny houses from opponent.
Also grants Flares and sprint, both can be usefull.
Easy 8 is amazing tank. Rapes P4 and wehrmacht T3 units. IMO, much more usefull tanks than Pershing, as it can't really deal with axis heavy armor. Decent penetration, good armor convined with White Phosphorus barrage allows them to successfully survive All-in pushes and make the job done, even vs Heavy Armor supported with Pak wall
2. Armor company
More like comeback company. Major tech is expensive. Armor company allows you to have mobile AT unit - M10. Its cheap cost allows you to trade this tin can quite efficiently and punish call-in tanks (Stug-E and Ostwinds).
Sherman Dozer can be cost effective unit, but only when facing heavy infantry play or OKW since it relies on infantry so much. Remember to attack ground with your Dozer, as it much more reliable and can clear team weapons with just 1 shot.
3. Tactical Support
Not much to say, Calliopes are great at dealing with camping and static play.
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