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Email:
wnpxnf9yvsr(cth)tznvy.pbz
Register Time: 17 Feb 2013, 11:57 AM
Last Visit Time: 22 Oct 2018, 06:38 AM
Broadcast: https://www.twitch.tv/jackas4life
Facebook: https://www.facebook.com/Jackas4life
Birthday: 1997-01-16
Residence: Australia
Nationality: Australia
Timezone: Australia/Brisbane
Game Name: Jackas4life
Heavy Cavalry, Armour, Tactical support (vs Wehr), Mechanised (vs OKW)
Mechanized against OKW? Teach me how please, WC51 for early game harassment and counter to Kubel, refit that later on, arty ability against forward HQ trucks?
I think this is open test , not the ingame bench, and no min fps resaults which is important factor.
That's fair enough, but personally I wouldn't use the in game benchmark for multiple reasons, main reason is that it doesn't accuracy represent real game play performance. Which I have to agree with (my potato apparently averages 19 FPS in the benchmark) but with using fraps and get an average frame rate number I get 35 fps on the same settings in normal to extreme game play moments.
part of it is the price. the stug is relatively cheap while the FF is the most expensive TD in the game beside the axis super heavies. (panther have machine gun)
Even with the recent buff, the unit is still carried by its tulip rocket. It's not a cost efficient unit unless you have the munition to spare (ie, 2v2+).
I'd disagree...
Minimal tulip usage, pre-buff firefly so 10 second reload, combo with hammer for vehicle tracking (lasts 12 seconds so longer then the reload, and warspeed)
I loved the firefly before the buff to rate of fire, I never really used the old tulips, only on heavier Armour.
I loved going hammer for warspeed (to get out of sticky situations) and vehicle tracking which lasts 12 seconds (good when combined with warspeed for backing up against panthers)
I liked to go dual firefly's and croc (which can also have warspeed)
With the recent buff to the rate of fire I'm loving it, I also love the tulip change allowing me to have the ability to give out a shot without a chance to take one.
The power of the vet 3 firefly is nothing to mess with.
Since it isn't allowing me to start the video at the correct time, so skip to 57:15 to see what dual Firefly's and a jackson can do to dual panthers (how fast both die)
Personally I like to combo firefly's with a Churchill but with what you get with hammer (warspeed and tracking) making the firefly a hard to kill beast, especially with a Churchill (I like to go vanguard for the croc, stafe against dual OST and the capping ability on the croc to use on VPs, which has made me win many games before)
Really your biggest threats are Jagtiger/Elephants and mass ranged paks.
So, series ten is pushed back to 2017 because silly Olympics, it will be Moffat's last series as well as Capaldi's. Real shame since he was really starting the become a great doctor, but none of them so far have stayed longer than three series, so I suppose that's fair enough.
As for Moffat going...
I know this post is from 7 months ago, anyway not the point.
But it's Capadi's last series? WHHYYYYYY
But for Moffat
I will need to do a series 1-9 catch up sometime before next year.
croc can switch to a normal gun for AT aswell, it shows you don't even play the game. What ex-communist country are you from btw?
Not really the crocs main gun is a clone of the Cromwell however only doing 80 damage instead of the 160, yes it can be used for AT but it isn't effective at AT unless going against lower health units (scout-cars,luchs halftracks etc) but even then the rate of fire lets it down in for it's damage, especially when compared to a T70, valentine, puma etc.
Do what CE mod does, less range, less damage (can't even kill a full health model with a direct hit) but with high accuracy and high rof, this allows a mortar that has to play aggressive for an aggressive faction, perfect choice.
Why a higher rof, more accuracy and less range?
Simple just like the CE mod it makes it different from the pack howie, while in it's current state why choose the pack howie? It's more expensive and performance wise it doesn't match the mortar. Personally I feel the 60mm mortar was better against MGs and paks due to it's high rof and accuracy, causing a reposition more often, allowing those rifle pushes, yes the pack howie may or may not kill the crew outright, the high rof on the mortar (especially with vet) just forces a player to mirco more, and depending on the skill gap you play, can be very taxing on them.
I say keep it since it changes the "rifle rifle rifle into LT/Captain" meta a little and helps deal with heavy garrison maps easier for USF without a commander pick (rifle company RE flamers) Plus we've seen the multi rifle meta for a while, plus this can be argued but this somewhat causes blobbing in some cases, (have your opening, tech and get a free effective combat unit)
My issue with the USF mortar is.....The mortar halftrack why is it so useless (Well in my playtime with it)
Personally I say keep the mortar but do what the competitive mod does, less range, less damage, but more accurate and higher rof compared to the other mortars.
It wasn't a model killer (unless they were already low) and it was great to deal with MGs (due to it being a mortar) and the fact that the higher rof actually allows mortar smoke to work even more effective.