It's true, Brits need a buff, but they weren't designed to be played the way they were in the previous patches. |
m4c shermans literally die in two volleys with 2 pak guns, the moment the pak guns reach vet 1 for TWP, there's actually no escape for at least one sherman. As OKW, luchs rush and mines on cutoff points easily beats tank blobs like this, since it's almost impossible to micro 3 tanks effectively, let alone 5. For a tank that costs 135, 10 fuel MORE THAN t34/85(excluding tech costs but who doesn't want to at least t3 anyway?), that's pretty crap stats. You might as well complain that t34/76s are so cheap and spammable since if you rush soviet t4 with ~50/50 map control you can get a t34/76 within ~12-13 minutes.
P.S. OP if you're gonna trashtalk, show playercard and link replay. |
i feel like wehrmacht has a worst time against allies lul.
At least vetted obersoldaten are sorta effective if they for some reason don't have pak howies, katyushas or priests. Whenever i play ost, i always feel behind from the get go, maybe cuz i'm just bad at ost B) |
wat?
I just realised that post was from 2013.
my bad |
Compared to Soviets, who have to get the unwanted and unneeded T3 building, build a half-track, and upgrade it, only to have it blown away by P4s that ignore their T-34s.
Okay, well that was an extreme example, but you get the point.
Let's not forget that The 222 also adds to AA ability.
Wat |
USF is literally the easiest way to get a good placement rank in your first 10 games currently. |
The officer already gives a huge buff, and the risk is not even that great already. So no.
That doesn't even make any sense. How do you compare Cpt and Sturm officer? Do you even?... I don't even...??
Lol. Obviously you don't.
How about they both encourage blobbing? Captain's On Me ability causes all nearby infantry to ignore suppression effects and increases move speed? |
So the blobbing is even easier?
Micro and be rewarded for it, don't micro and be punished by mass retreat.
L2P situation.
By that logic, USF Captain should also force retreat nearby rifle squads if captain model is killed after using Rally ability. |
lend lease shermans already get their cost penalised for their call-in status. Currently, they take 135 fuel to call-in at 10 cps, but take only 2 volleys from double pak guns to kill.
If you lose to m4c sherman spam, then you obviously didn't play your cards right. |
It feels more like USF needing a nerf to teching costs / weapon upgrades and increasing cp cost for infantry callins for soviets rather than okw needing a buff. Currently it feels like okw struggles because of the insane timings that allies have regarding light vehicles / elite infantry presence.
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