Was there any clip where the people who whine and moan about the tiger, tested its performance? Would be much more useful than this fuking useless "wahh I had some random match today and it sucked!" where it's literally impossible to tell if the Tiger underperformed because of trash micro, unlucky RNG or wrong decisions (e. g. using a heavy tank on a map with a lot of elevation) if there is no replay provided
I have used and tested this unit many times since the nerf and I'm getting exactly what I expect: a PREMIUM PANTHER that has more armor, more health, same anti tank and much better anti inf than a panther.
And in this clip I didnt even use a pintle-mount MG or ground attack. It wiped 3 squads in 1 minute, and only one squad was bunched up. Seriously wtf do people expect here?
I am 22 and I definitely notice a big difference in the first 10-15 minutes of my first match of the day, especially if I took a break that lasted longer than 1 day or if its winter and my hands are cold.
I just need that short warm-up period, before that my micro speed is significantly slower.
Also I dont know if this is a bug but sometimes, if a mortar shell lands next to a squad, some soldiers start crawling on the floor and the squad does not respond to any commands for several seconds
and the base placement can be really awkward in 3s. Sometimes you get a player in the back and front as opposed to guaranteeing 3 designated slots. Can be really punishing retreat wise.
We tried to fix this by creating a designated (6) version of Mud (the far middle spawn got removed like we did on Angermünde).
But unfortunately the wrong version got uploaded to servers so we are still stuck with the (8) version in 3v3