You'd think they would know after everyone hated them in vCoH to not break up their worst features and spread them out between OKW and UKF, but alas, here we are.
Man I came up with an idea, thanks to you
Why not balancing the game by adding ridiculously OP Panzerelite from vCoH into CoH2? Then nobody would cry anymore when each side has its OP faction. Let the sniping armored car, G43 that insta surpress heavy-covered inf and panther spam for 1000 MP begin
OMG guys, why??! Why didnt you choose the option "others"? yes usf mortar is better than all other mortars in the game for the cheap price, but its only the BARRAGE which is OP, which is fine because the player needs to invest micro management for a barrage. The main issue of mortars in this game is that the 0 micro auto fire is able to one shot squads, and not a broken barrage of 1 mortar.
The biggest balance problem in coh2 imo is the fukin arty spam + lmg blob meta cheese.
These changes for lmg and allies arty would have been SO important:
- M1919/Bren/Vickers K are now only available as an upgrade (like the lmg42 for wehr gren) and require 2 weapon slots (double-lmg squads are no longer available)
- Land matress has decreased amount of rockets per barrage
- CalliOPe rockets need damage nerf against inf and OKW HQs
I'm not sure how a Soviet player managed to get British Special Weapons regiment as he had it on the loadout and was actively using AT inf sections. He also knew where all my units were and knew where my tellers were without minesweepers. I suspect a hacker. I watched the replay to be sure. The player is fairly new to the game and has played only about 20 or so games as Soviets and is lvl 16. Highly suspicious. He was probably playing noobs who didn't even know what Soviet docs were. He explained to me it was an in-game feature to have a Brit doctrine. I smelled BS.
As certified non-meta player since 3 months, I can tell you that this game would be balanced if allies players would stop this fukin boring meta play. Allied inf is better then axis inf in early and mid game? fine. Allies light tanks are better? fine. Allies have better infirect fire? fine.
But if each of these things is on the field, playing axis is just frustrating as hell. Some Stuarts/T70/AEC with lmg- or penal- spam and mortar spam on the field is just no fun to play against. And if you manage to reach the late game, this game thanks you by letting your entire inf getting roflstomped by land matress and CalliOPe spam. --> TDs and heavy tanks are your last chance as axis... but that isnt easy at all vs Pershing, T34/85 spam and fireflies with tulips