I think i myself would pick the b4 anyday over the ml-20
However the way i use the b4 is different from the ml-20
i mainly use the b4 as a close-midrange 'shotgun' howi. Just camp vp's with it, wait for a blob to push in, or bomb overextended okw t4's. The b4 also excel's imo more on 1v1/2v2 mapsize then 3v3/4v4 because u don't need much range to cover the relativly smaller maps. So u will experience less scatter. If u shoot relativly close, while having vision and keep in mind that the b4 tends to overshoot (if it scatters out of the circle so u 'under aim' the target) u can get kinda reliable model kills or even wipes. Now if u add 2 or more b4's u can reduce the rng factor on this distance significantly. all u need is one or 2 shots and u won’t need more because after that the enemy would start dodging a barrage from like for example a lefh or ml20 anyway. B4 maybe RNG dependend, but it has a better fire rate then the ml20 i'd say. U make one shot and then 30 sec later uready again, ml20 will prob still be busy with its barrage+cooldown at that time..
The ml-20 on the other hand only has a slow longer duration baragge, with a ton of scatter that, IF u wont hit anything with like in 1-3 shots will be dodged at any range. The only advantage the ml20 has over the b4 imo is that it is nice to bombard bases and okw structures. (the latter can even be done to some extent with the b4 but rng will be rough on bigger maps). Sadly I feel that the scatter on the ml-20 is not good enough that u can be on par with the lefh and counter bomb it reliably. And how can a bit more damage per shot help if u cant hit a target . Also the ml-20 cant compete imo with the b4 at the range where the b4 excels (close-mid). But at the same time the ml-20 is not that much more reliable on long-max range then the b4, I mean if your lucky your b4 will hit too, and when it does it will hit waaaaay harder. The ml-20 should be more consistent then the b4 at this greater distance and a clear winner. For me it doesn’t feel like that at the moment.
If the ml20 scatter can be reduced so that its a clear winner over the b4 at distance, i think it can have its place in the sovejet arty line up. OFC dont over do it like with all things
Profile of |GB| The Lnt.599
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Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Post History of |GB| The Lnt.599
Thread: 10,5 cm leFH 18 and 152mm ML-2014 Mar 2021, 12:12 PM
In: COH2 Gameplay |
Thread: Top level player allegedly maphacking in CoH2 13 Mar 2021, 13:24 PM
i mean we all live to play and watch the tourneys not? but yea i meant the tourney bans. regarding the last paragraph, yea its up to him, but it crossed my mind and the mind of others so i felt the need to mention the option. Its his call to make ofc. Maybe he would permit under supervision i dunno, but im not here to speculate. All i wanted was to mention the option. In: Lobby |
Thread: Top level player allegedly maphacking in CoH2 13 Mar 2021, 11:52 AM
Regarding the hacking accusations towards Seeking Firstly I would like to exhibit some criticism on the way things have been handled. Personally I think the way this has been handled hasn’t been completely proportional. This all seems rather damaging towards Seekings long standing reputation. As far as I am aware this is the first accusation. Also according to the vid AE published it seemed that Relic had been contacted in advance and Relic concluded that there were no hacks, Relic required more convincing evidence. I feel like that since all this can be very damaging to Seekings reputation and since Relic required more evidence, maybe people should have waited a bit longer going public till such evidence was required if it exists. Then again, now we get more claims because they went public. The thing is that Seeking was not asked about his point of view prior the issue going public (from my understanding), which should have happened in my opinion. Which brings me towards the future of this process, can someone clarify how the process will continue? Will there be some jury, if so who? Will there be some more clear claims revealed, some of the clips have not even a claim how are u supposed to defend against that? In case there is a jury I feel it should consist of people that are as objective as possible and don’t have self-interest. Are there any guidelines on how the people that make the decision should make the decision? Such things should be shared if its transparency what we want. Also I was wondering if the document with the 19 opinions will be updated with the opinions of others, at the moment it seems rather one sided in the direction of hacking, while Relic so far concluded the opposite by lack of convincing evidence. So I’m wondering if there will be other new opinions added of those would give the benefit of the doubt, by lack of more convincing evidence. I have spoken with some people about it. Hooligan (my brother) did not seem completely convinced yet and the same goes for Refero, they both require more convincing evidence. Also the Angry Dutchman ( https://clips.twitch.tv/CheerfulQuaintFlyTheTarFu-e1fC6Ivcbzm5A8Ep ) and Sturmtiger Ghaddafi don’t seem convinced. I would ask people to carefully reconsider if they are absolutely a 100% sure, because the stakes for Seeking are insane. He could get banned for life. Its only reasonable to demand a 100% certainty in that case. Because if people are uncertain, this case could be a dangerous precedent for others in the future. Competitors accusing eachother because somtimes something fishy happens, but while they ain’t 100% sure could lead to a unhealthy competitive climate. I’m myself ain’t 100% sure as well and would therefor give the benefit of the doubt for now by lack of more convincing evidence. At this lvl of play I think very often things can happen that seem fishy to the normal players like me, but maybe easily able to be logically explained by prof plays and players. And seeking is such a prof there is no doubt about that imo. And im not up for banning someone for life if I ain’t 100% sure, then just let him play and keep an eye on him or do whatever other refs did in the past with incidents. Then all clips a side, maybe some the computergods that are present in this community could investigate seekings pc of traces of third party apps or the removal of such apps. (Not an computer god myself but I thought something like this could be done at the very least). That would save us time speculating on a bunch of clips of which some are quite circumstantial like Sturmtiger Ghaddaffi pointed out in his stream. Then we could even completely pass this discussion about clips, and leave that behind us. In: Lobby |
Thread: Upcoming Comander Update - Wishes25 Feb 2021, 12:49 PM
Third final part of things that should in my opinion be looked at. * The sovjet 120mm mortar shell reload seems insanely long compared to other mortars or pakhowis. Hack even a ml-20/lefh reloads in the next shell faster. maybe fixing this is was the 120mm needs to be good but not OP. * I saw a post about sovjet Industry tactics. And that got me thinking. The Crew repairs ability might better be replaced by another feature that helps to embrace the vehicle focus in this commander. I was thinking of either, ptrs for conscripts,marktarget, the dankhunter tank camouflage or the good old engineer scav upgrade, to redeem more resources from tanks u lost. I also saw someone saying that the kv8 should be replaced by t34/85. I think it should be replaced by the kv1 maybe. other wise it looks to much like another version of armored assault to me. In my proposoal u can have armored assault symbolizing the later ww2 sovjet heavy armor tactics and sovjet industry tactics the early ww2 heavy armor with the kv1 and kv2 which were early sovjet ww2 tanks if i remember correctly. * obviously the stuka divebomb and il2 bomb runs in the ISU/elephant docs need to be replaced with something else. bassically anything else. Really liked the idea of the single anti infantry strafes, or stuka fire bombing run. * the ost mobile defense counter attack tactics should be replaced with the okw breakthrough tactics one. The okw version quickly decaps enemy points. the ost version caps neutral points faster. i think the okw one is more valuable. Maybe a small sprint could be added to both of them.We could also replace ost counter attacktactics with the ablitily from encirklement where tanks move faster and can cap points. this would fit the Mobile aspect of Mobile Defense doctrine. * Maybe the ostheer concrete bunkers from the ostheer defensive doctrine could be added to the trench/cover built ability from other docs like ostruppen. getting just trenches feels like a lackbuster nowadays. * The sovjet antitank overwatch should maybe get slightly nerfed, because of the way how powerfull it is and will remain with a ram or even just a snare. Maybe it should even be replaced with something else. Like if people hate il2 bombs/rockets+ RAM then antitank-overwatch+RAM has no reason to exist even in nerfed state. * Maybe the USF ez8 should get similar AOE and PEN values as the t34/85 and then see how it works from there. Maybe give it a white phosphor shot on top of that, to make it distinct from the m4c sherman with its HVAP round as well. Would also be a funny "Fury" reference. Then the M4C 76 sherman would be the beefier generalist sherman with slight AT focus and the EZ8 could be the beefier generalist sherman with slight AI focus. In: Lobby |
Thread: Upcoming Comander Update - Wishes25 Feb 2021, 11:33 AM
second part of my things that should be taken a look at. * Maybe cav rifle man could get an upgrade with 3 ranger bazooka's for like 150-130 ammo. to provide a some what viable bazooka bus play. i dont think it will be OP as long as its just an upgrade for 3 zooks and not 3 wapon slots. If that is even possible. * the m3 half track out usf mechanized should heal squads inside like the m5 and 250. * ez8 and fire up from usf Rifle Company should be taken a look at. currently severly under used. * The brit wapon half track should heal squads inside. also it should not require the hq wapon upgrade to deploy wapons from the truck. If there really needs to be an upgrade. make it a cheaper upgrade called 'unlock weapon storage'. its a doctrinal unit it hsould be somewhat good. atm its just a truck to reenforce. no real reason to get it if u dont want vickers but just brens and piats. * the Brit Hold the line ablity should be looked at. cant remember when someone ever got use out of it. maybe rework or remove it. * okw tiger 1 should be able to use the panzer commander ability. atm u got 2 ablities that cancel eachother out. i feel tiger 1 is currently shitty enough across the board that the panzer commander upgrade should be able to be done. Maybe buff the ost tiger by itself a bit too. But not the okw one because it can get the panzer commander, unless its even then shit. * Maybe merge the muni scav from scavenge with JLI and replace it by the old mp increase ablity from fire storm, or the 221/223. atm is impact doesnt justify taking it a whole slot * radio silence obviously needs to be taken a look at. its either broken or useless depending on the degree someone is a tacmapper. Maybe it should just act as a counter to the sovjet radio intercept and thats it. * the artilerry flares for okw and brits should be maybe nerfed a bit. maybe shorter duration of the vision they provide. Maybe make it like Risky possible long vision duration by a plane, or guaranteed short vision by a flare. This might balance planes and arty flares out across the board. * The rapid conscription and relief infantry ability should be looked at. atm no one uses it because u have to throw your veteran premium squads/take casualties to get useless ones in return. How about making it that the rapid conscription gives 2 7 man cons instead of 6man and the relief infantry gives 2 5man grens (or 2 ass grens?)instead of ostruppen. Like who wants to get ostruppen in the mid or late game, there main impact is in the early game. But the ablity where u get them is a midgame one at best. it just doesnt work imo. Relief infantry is def weaker then the rapid conscription even atm. i will type a part 3 later today In: Lobby |
Thread: Upcoming Comander Update - Wishes24 Feb 2021, 20:29 PM
A feel like a look should be taken at: * partyson doctrine, the partysons them selve dont seem worth it, they trade so bad bcs of their expensive mp cost. * Con ppsh, they seem not really viable to me, maybe make it one more ppsh model and one less rifle? i believe it was 3 ppsh and 3 rifle models now? def dont want to make them broken. But atm they are clearly overshadowed by 7 man cons or svt cons. or shocks. * sovjet IL-2 'manual single strafe ability' (from i believe tactical warfare)is like no way as good as its usf counterpart in the calli m19 doc. Shots not landing in the area? * USF 'manual single strafe ability' from the calli M19 doc is currently bugged in a weird way. like 90% of dps of the strafe ends up in the exact middle of the arrea of effect indicator. which guarantees wipes easily and feels like cheaper pre nerf fragruns. * The dubble callin ostruppen from mobile defense should be reworked. atm is just useless. replace it by single ostruppen or actually maybe by assgrens since mobility is the theme. could be an easy fix. * The camo upgrade for grens. mgs and pgrens should maybe be taken a look at,its not really easy to use and get it of. for mg's it works bcs they literaly dont have to move to aim at a target. but if uslightly have to move to shoot a target the bonus doesnt work. like if u have to make a 180 degree rotatoin for example. * The ost close air support recon sweep could in my opinion be replaced by the smoke recon. since it was kinda bugged and smoke recon works always just fine. * maybe the munition increase scav yield for okw scav doc should be mergerd with JLI, since they are recommended as special scav squad anyway. I doesnt really seem worth the ablity slot to me for the impact it has. maybe since scavenge is about resources give it the same 'quick decap ability' that breakthrough has. Or give it the manpower redeemed thing from the old fire storm doc? Or maybe give it the 221/3 bcs it increases resources and well, u know scavenge doc. I will write another post with some more issues, cuz my sister gonna kill me if i dont watch deadpool with her In: Lobby |
Thread: MG retreat bug?11 Feb 2021, 11:19 AM
Meanwhile when u shift click cons to retreat after merging in to an MG the is a high chance both will retreat In: COH2 Bugs |
Thread: Coh2 Buddy Question3 Feb 2021, 16:10 PM
Has your favorite coh2 mate, who generally plays good, ever done anything that made you question his/her/their intelligence and think why do I even play with this noob? Ofc lol. For example, I remember when my younger brother (Hooligan) was playing in a tournament game. The sweaty little lad, went for ISU in his match. Sadly he did not realize that when fighting infantry, the AP-round is not what u wanna use. I was watching the tourneystream and noticed, i was very close to running into his room screaming like: 'USE YOUR FUCKING HE-ROUND!!!' But i didn't. don't remember if he won the match, or lost it bcs of this mistake In: Scrap Yard |
Thread: 64 bit FPS19 Jan 2021, 15:09 PM
the real question is how does this all stand op to a 70 min 4v4 with flamer tanks, snow and explosions everywhere Kappa In: Lobby |
Thread: Fallschrimjaegers uniqueness 10 Jan 2021, 00:46 AM
Every stealth unit in the game has a uniqueness Half of the axis army has a panzer faust something unique like demos or satchel could be fun though.... In: COH2 Gameplay |
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