This blows (from a team games fanboi perspective)...
OKW a scaled resource income per game mode? (2s/3s/4s)
Rollback until patch thoroughly tested?
Help?
yeah thats what i would love to see scaled resources |
Remember how no one liked 75 muni shrecks? If you get triple shreck cost reduction bulletins they go down to 77 munis for volks.
even without this u can use nades and not having trouble to get shreks....
and relic maybe should back changes for 2vs2 and up and keep 1vs1 okw as it is now. Becouse before okw did good job in 2vs2 and up so... |
Haha, I think you haven't faced it that much with its old stats have you? That thing was blatently op.
I'm not saying about old old stats from release I'm talking about normal range dmg is ok, could be better but it's ok but that range...
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Give it back old stats and u can increase cost |
Sounds like really bad play by your opponent
maybe or maybe he wasn't paying attention on sniper in that moment.
maybe the enemy dc'd? no one with half a brain would his sniper EVER get crushed by a vehicle except you play somewhere in the 2000++ ranks..
nope under 900
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In my opinion an AT snare on a cloaked unit that has a range of 50 offers no chances of counterplay:
Squads with snares can be kited & mines can be swept. The critical shot can not be avoided, it comes out of the blue.
Okw has also no snares on their core units but at least a schreck and their call in snares (falls, fusiliers) are good units that can be used in viable strats. While the boys at rifle squad is rather meh, even with the upcoming changes.
You will simply have to rely more on the AEC now and we will see how it turns out.
Wait yeah it have that range etc but that critical shot have loooong preparation time i killed enemy UKF sniper simply crushing him under my jgpz4 tracks... so |
Yep, that's why it's the MG34, the cheapest HMG with lowest dps. See it as the T34/76 of all HMGs.
yeah, ok but still can suppress and do some dmg and what about T34/76 it can what "RAM" (useless, dmg your engine and most likely gun while enemy can run away or kill u then run), for doing dmg ok but first u have to hit something and with t34/76 u are lucky if u do that (somewhere on this site was video of t34/76 hiting pz4 in close combat like 2 times while fired 8/9 shots) |
Soviets have no stock tanks?
they have but did they have good ones that can compare to panther ? or pz4 okw version or non doctrinal KT ?
Also not op jgpz4 https://www.youtube.com/watch?v=yRB1vIvTIE0&list=WL&index=236 |
in my experience, the lack of suppression isn't really a problem, in the beginning anyway.
In the early game, the volks with sturm is capable of fighting against conscript and rifleman without the need of a hmg.
The problem is when the conscript and rifleman reach terminator vet and completely outscale the axis infantry. It is more of a problem with the terminator vet.
The other problem is that LeIG had become reliant on its suppression. It needs a ROF and/or AOE buff in exchange for the suppression removal. It also need to do damage to garrison. The allies all have hmg the OKW need to deal with.
Lastly, the flak ht is technically the OKW's suppression platform, it just have crap survivability.
All you need to do is to back up your blob with an AT gun and the Flak HT is completely shut down. Any HMG with a spotter has a better survivability.
The HMG 34 does hardly any damage, it's only job is to suppress, that's why it hardly will touch faction balance, as OKW is not OP when using a doctrine with the HMG 34.
As Firesparks stated the problem is not really the early game, that's why you can put a HMG in T2 or T3.
I see 2 okw fanboys...
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OKW is good as it is u need suppresion u go for doctrine (same as for soviets need tanks go for doc) if u don't go for doc u have other options i don't mean a suppresion options but good AI so, for me not a big deal |
So finally it is no longer veteran 3 terminator rifle spitting fire?
Thank god.
Terminator ? lol u mean Falls, right ? that pop up anywhere on map and are good on all ranges ? |