How come, out of all the strafes, loiters, and barrages, Stuka dive bombs drop no smoke? I just want to see what people think about this topic, it's not even that op or anything. It would be nice, however, to me, if you could see around where the strafe was called in. Thoughts?
It's pretty easy to "see" a dive bomb.
0. Does your opponent use any form of recon and you know his or his team mates commander has the dive bomb.
Keep on the look out for the sound.
1. Do you have a Howitzer/b4/Leifh/anything kind of arty/emplacements? If not, continue to question 2.
If your answer is yes, your kind of arty is dead unless you can move it like a calliop or katusha or sexton or idk what else more arty that can move. If it's a steady arty gun like b4, it's rip.
Make sure that if you have emplacements you brace them if the sound of the falling bomb is the loudest near the emplacements.
2. Do you have a big tank like an isu? If not, continue to question 3.
If your answer is yes, you can hear by moving over the battlefield where the bomb will drop. If the sound of the falling bomb gets louder the nearer you move to a certain place you will know it will drop there. If you move away from this certain place the sounds will get less loud. If you notice the sound is the highest near your isu for example: move your isu.
3. Do you have clumped up tanks/units that move slowly? If not continue to question 4.
If so, make sure to use sprint abilitys for infantry to move them out of the way asap so at least one memeber of the squad will survive. If you have clumped up tanks, make sure to move them out of the way, but all in a different way. Also, watchout for pathing issues.
4. Do you not have any form of artilley or big tank or clumped up units?
The player is a noob and just used a stuka dive bomb to kill your bunker or static mg
Dive bomb is easy to dodge unless you are on the retreat or have a static artillery piece. You will then have to counter the dive bomb next time by making an anti-air vehicle like an aa halftrack or an upgraded soviet halftrack or a centaur. If your opponent want's to kill your static artillery piece or throw a dive bomb in your base he will have to throw recon. Your halftrack/centaur will kill the recon which will mean he can't throw the dive bomb
Bye problems with stuka dive bomb