So far I've had
An A.V.R.E knock out a half health Tiger Ace.
A carpet bomb kill 3 okw bases in one run.
A Sherman firefly kill 2 panzer 4s in one tulip volley.
A Bofors Kill a jagdpanzer.
A Bofors Annihilate a massive panzershrek blob.
A Bren Light Carrier with a wasp flamethrower upgrade get 40 kills in 25 minutes.
A massive axis like comeback, where we were pinned to the wall for the first 25 minutes and then obliterate them with one giant blob of units.
4v4 balance was the best it ever was, and as Allies and Axis I had very competitive games quite often. Now though it is crazy. Germans can win, but the tables have completely turned. 4v4 will never be the same. There is too much to nerf for them to get to all of it. Even the building flamethrower mortar support attacks okw bases, and if they are retreating they get destroyed. It's just so easy now it's hilarious.
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I think the patch is bloody awesome. A few minor changes I think and the game will be in a great state.
Rearrange US units slightly so they have more options than RIFLEMAN RIFELMAN RIFLEMAN. I don't know exactly what, probably mortar in base building. Also I don't think a 5 man MG would go astray, the 50 cal is killed very very fast, but an extra man might be too much
I feel the soviet quadcannon needs a small change. Either more expensive or make it so it can't be built until t4 is up. It obliterates Pumas, Scout car and half track, and these units are essential for wehr players to survive, while also healing men and it comes very early. I feel the Russians should have to build at least a t70 or su76 to counter those vehicles easily, and not be able to build dual quad cannons and stomp on those units.
Wehr sniper could do with a very slight change. It's hard to know because it's great that he is very useful now, but maybe a slight firerate adjustment would balance him a little better. Target weak point is very useful, and can punish the slightest overextension too severely. I think a small adjustment wouldn't do any harm to make it slightly more fair. I think Brummbar is a bit too expensive at the moment, there's rarely a reason to build it for a very inconsistent anti Infantry tank. And I have felt for a while now that the panzerwerfer still needs some love. Katyusha is miles better than this unit, and it's almost always better to build something else to kill infantry blobs (backtech to ostwind is almost always a better option). When I build T3 I use at least 2 of the 3 units there, but with T4 it's just panther all the way, and that's a shame. The panzerwerfer is just too inconsistent and I would like a change to this also. Maybe more rockets, maybe tighter circle I don't know. Something to make it more viable, at least somewhat close to how well the katyusha performs.
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