Thorough salvage same as the one in scavenge doctrine.
Sturmpioneer flamer same as rifle(or any other) flamer. Costs 60 munitions and cannot be put away like a minesweeper.
Recoup loses costs 80 munitions and lasts 30 seconds. Gives 20 mp back for every 1 volks model that dies.
Flame hetzer costs 400 mp 135 fuel. Looks like its flame damage will be normalized like all other flame tanks(at 10). Also seems like it has the same amount of health as jagdpanzer(took 4 shots from a pershing to be killed).
Stuka barrage can kill artillery emplacements like ml20 on the field if it hits directly on it and costs 200 munitions to use.
Overall, pretty meh commander. Even the vet 5 flame hetzer didn't look too powerful while it was taking 2-3 seconds to kill off one model from a con squad.
Why you make it sound like volks aren't susceptible to that as well? They burn just as fine vs flame tanks and if tank gets close to them, it can simply try to rout and roadkill them while forcing them to move constantly.
Shreck volks die to exactly same stuff puppchens die to in exactly the same way.
Volks can soft peddle around and aren't tied down to a weapon that if the guy holding it dies; another crewman has to take his place before they can move it again.
Which is why I also hate how maxims don't have teleporting crew men to carry the gun while the one holding it dies(hello mg42/34 crew).
You will have to redesign OKW if you do anything with the shrecks on volks. Because the raketen is almost useless against flamer tanks or anything that manages to get on its side and isn't as slow as an IS-2. Well, at least it can retreat and be put into buildings with the downside of having no shield to give heavy cover to its crew
Sadly, I don't think there will be any other changes to OKW design other than giving the p4 to the flak truck
Considering the people who worked on the basegame are no longer here to tell the new guys how they coded the mess they released back then. I'm doubting a performance patch could ever tie up the nasty memory leaks and crash dumps plaguing us since alpha.
What they could do is fix the new performance issues that came along with brits. Though I don't know if that problem ties back to the performance issues from the past that are still not fixed.
Vet requirements on british tanks can be considered game breaking if they are too low. As vet 3 for churchills pretty much stops any snare from crippling them.
Add to that, the last time I used a comet I also had this funny feeling it was vetting up faster than a panther or panzer IV. Even my sherman doesn't get vet as fast as a comet does and it's supposed to be cheaper in the fuel department.
Remember when paks had to be adjusted because they were instantly getting to vet 3 after 3 pak shots? Same thing needs to be done with the british tanks.
Did someone drop during loading into gameplay? Did the host add an AI last second before starting the match (Default difficulty is Easy)?
There was the name of a player dropping in game who's name was not on the loading screen of this screenshot. I am guessing he dropped faster than the speed of light and the game just decided to show him as an easy bot instead of just showing he dropped in the loading screen.
People just keep forgetting that you can dual equip and put the weapons on any squads.
Hey guys, if you hate your USF weapon racks so much how about we trade upgrading on the field with allowing me to dual equip lmg42s on pioneers and grenadiers at base. I'll take that.