Fun game to play, and was quite close. Surprisingly fun for a map typically as slow as Trois Ponts. First game in awhile I had the urge to upload. Some great late game tank play in this one, I'm Mountain in this replay. |
Trying to be as objective as possible here.
After the last patch, came a nerf to the OKW panther and KT. This is fine, since both of those units were extremely effective/ hard to deal with. However, these units were so prevalent due to the underlying issue of the current OKW: terrible AT options. As of now, OKW has only the raketenwerfer and the sturmpios shreck upgrade to deal with tanks. The rakenten CAN cloak AND retreat, which is helpful obviously but with it still suffers from its embarrassingly low range. Sturmpios only get 1 shreck, and are so soft that they can be easily wiped in the open by tanks, infantry, and any indirect fire. This means that units anti infy tanks and tank destroyers like the churchill croc, the firefly, the kv8, the centaur, the jackson overperform against OKW. Tanks like the centaur can obliterate a raketen/pios often before it gets more than 1 shot off. Therefore, as long as a single allied AT gun is in support these tanks have free reign even in the mid to late game. Tank destroyers can't be attacked by infantry due to the poor range, so units like the KT are very difficult to use against a competent allied player. The OP panther and KT were a hole that was filling the one that was left by the OKW infantry, and with that gone, as an OKW player i se myself trying to rely on the PAK 43 for my anti-tank. Really not sure why the raketen isn't replaced by the PAK 40, since at it's current performance the OKW really struggle in that regard.
Just my two-cents. Feel free to tell me why I'm wrong. |
I will admit, I am currently a primarily an OKW player and but I often stick to one faction for a few at a time and switch it up. A problem has occurred to me in the past few games against Soviets:
Playing against penals as OKW is a nightmare, and I feel like they are overpowered for their ease of access and cost. Penals obliterate Sturmpioneers, Volks, unupgraded Obers, and Fusiliers and appear to be the strongest anti-infantry unit. They quickly wipe out team weapons with their high accuracy/ROF, and are strong against indirect fire with 6-man squads and high HP- very difficult to wipe. You think a counter to this unit would be armour, since obers, rangers, commandos, and other elite infantry have no access to AT weapons. However, once again the penals can get the PTRS package, and still get the sticky satchel. This makes the PB a great AT unit with satchel spam on damaged vehicles. Even with the upgrade, they are still way too effective against infantry. They also have the added utility of being able to easily eliminate OKW HQ buildings and other fortifications with a smoke grenade and a few satchels. I am excited to see my opponents using other units, because I don't know how to counter penals. They win every engagement, are early as soon as the game begins (with T1) and progress very well until the late game. Something needs to be done about this unit. Reminds me of the old volk Shreck blob days, except with better anti-infantry.
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Sick close game |
I am Flying Walrus in the replay- nothing went wrong in the whole game for us. They fought, but we countered. The walking stuka is OP lol.
NOTE: IT WAS NOT THE ANNIHILATION GAME MODE |
I lost this one,and it definitely wasn't my best game but it was somewhat close. I am FlyingWalrus and my teammate was a little bit special to say the least.My teammate capped the map, but we were cutoff, and didn't get any of the resources. |