About the new stormtroopers: here's my comment on Dane's video (which for some reason doesn't show up outside of my own youtube account):
"Ok, so the damage profile of stg's vs mp40's is:
Range: 0 - 5 - 10 - 15 - 17 - 25 - 35
4x stormtrooper mp40's: 74.76 - 74.76 - 74.76 - 28.68 - 9.80 - 2.87 - 0.40
4x stormtrooper stg44's: 61.97 - 61.97 - 47.54 - 36.87 - 33.8 - 20.1 - 4.22
4x assgrenadier mp40's: 39.40 - 39.40 - 39.40 - 13.04 - 7.05 - 2.70 - 1.08
So, higher close range dps and near range is 10 instead of 5. Mp40 dps starts to drop sharply under stg's at around 13-14 range (that's about two halftracks in length). You also lose the bundled grenade. What do you get in return for losing the stg's?
- 33% faster decapture rate
- Passive healing out of combat
- Smoke grenade
- Anti-cache incendiary grenade
- Commando camouflage! (can cloak while moving and camo lingers for a few seconds like snipers)
- Booby traps
So you can actually close in on the enemy now with smoke nades and commando camo, while getting higher close-range dps while doing so. You can do covert actions behind the line with fast decap, cache destruction and passive healing. You can defend your own line with booby traps. You can upgrade the shreck (with tank detection) while still having a decent close-range squad. You can deny garrisons without having to resort to a flamer pio or a mortar. And on top of all that: you don't actually have to pay 100 munitions to make them effective like with stg stormtroopers.
If you want stg's, you could just get panzergrenadiers. Actually, the only thing that the old stormtroopers offered above pg's was the focused fire ability, at an initial cost of 125 munitions. (Also 0,75 RA instead of 0,8 RA). I did some testing of the wiping potential of the ability against a retreating full health vet 0 con squad with the following results:
Panzergrenadiers: Reduce con squad health by ~30%
Old stormtroopers w/ focused fire: Reduce con squad health by ~50%
New stormtroopers: Reduce con squad health by ~20%
New stormtroopers w/ focused fire: Reduce con squad health by ~40%
As you see can see it's a pretty nice bonus, but the new stormtroopers w/ focused fire are arguably more cost-effective at this role. The only allied squads that outperform them at this are rangers and paratroopers with thompsons which do ~50% damage and paratroopers w/ focused fire that do ~80% damage. Commando's and assault engineers do ~25% damage and revamp shocks do ~30% damage."
All in all: I'd consider the changes a definite buff which also give stormtroopers a more distinct role.
Profile of JibberJabberJobber
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