Maybe an upgrade that lets the T34/76 become a T34/85. I could be made available in T4 for some Manpower or Fuel and then applied for some Munitions for each tank individually. |
Maybe give Ostheer a bolster infantry upgrade like the one from the UKF trough tech or commander. |
Hallo und willkommen in der Community. Ich suche selbst nach Mitspielern und wenn diese auch noch Deutsch sprechen umso besser. Ich sollte dir bereits eine Anfrage auf Steam gesendet haben. |
Exactly! Nothing compares to the sweet sounds of the MG42, King Tiger, StuKa and Katyusha while destroying the enemy in a coordinated assault with some nice allies. If you want to play some matches from time to time just ask. |
Thread: Hello29 Sep 2015, 14:29 PM
Hi and welcome to the community. Just as you I´m always searching for teammates. If you want to play a few games just add me on steam. This is my id: 76561198035573433 |
Did not think that the KV-1 in the appropriate T4, this tank 1941-1942 (KV-1S released until 1943), more pertinent KV-85 / IS-1
If we are going to talk about history: The t34 was actually better than the P4 and the reason, why the germans developed the panther. |
Conscripts need some sort of late game buff, they just get shredded by LMG Grenadiers. Maybe a DP-28 upgrade unlocked at T4.
Really not a bad idea. |
Since I started playing CoH2, the Soviets were and are my favorite faction. It is a shame that so many people play the axis factions and don`t really look at the allies. Since the USF may get the Pershing in the near future, I see the problem about them fixed. But the Soviets remain with the bloody T34/76 as their best Tank, without using a commander and, let`s be honest, the T34/76 is not worth the resources right now. As soon as you get it, he enemy already has PAKs or even a P4, and as soon as a P4 gets on the field, the T34/76 is damned to stay defensive.
What I suggest is to put the T34/76 back to T3 while increasing its cost by a little. This way it gets out early enough to do something useful, besides suicide into heavy tanks. At the same time the KV1 (or maybe T34/85) should be added to T4. These tanks could counter the german P4 and finally get countered themselves by the Panther. Otherwise it feels like there were a gap between P4 and Panther.
If a german player wants to use CAS, he can do it without great thinking, because he nows that he can build a Panther if theres the need to. The Soviets are much more bound to commanders with call-of tanks. By making these changes, Relic would allow the soviets players to go for different strategies and make them more independent of commanders.
Finally a few words to the upcoming changes to the M5. If you upgrade it, it looses the ability to replenish your infantry. This makes you decide to go one of two ways: great firepower or replenishment. If we have to make this choice, why is there no way to improve its replenishment ability. What I`m thinking about is the ability to heal. Relic could add a upgrade, which allows to heal units near the vehicle, but maybe consumes one or both slots for carrying units or/and disables the machine gun on top of it or/and requires the medics in the base already purchased. The Soviets are a infantry heavy faction but at the same time, they are the only ones, who can`t heal their units out of their base. It surely would add greatly add to them and make playing them a lot more fun without destroying the balance.
Please let me know what you think about this and write your own opinion. |
I just finished episode one and it's pretty dang good:
I think it is even based on a true story. |
Thread: Hello8 Sep 2015, 13:10 PM
I don`t know much about the UKF yet, but from what i have seen, I`d say they are a faction that favors a rather defensive playstyle. In early game they don`t need a big part of the map, just enough to not lose the game instantly. A UKF player will usually set up a defensive position and then wait until he gets churchills, comets and fireflies. So the british are more similar to the axis than the actually allied factions. If you go up against UKF again I suggest a offensive playstyle. Don`t let him build up his defenses. If he does, just avoid his position, even if you win, you will have a lot of casualties. Instead you could take the rest of the map and get the economical advantage. Once you have done that, he has to come out of his position or give you a shitload of fuel. And we all know what horrible things Ostheer and OKW can do if they just have the fuel.
If you want to play from time to time, just add me on steam. I´m usually online in the evening. |