Well, I remember I had an issue with renamed map (sorry dont remember what kind exactly) and the solution was to match a mapfile name with fields in Scenario Properties.
Can we force destroy vis only objects? For example on this building i have bofors which is visual only. The thing is that it obviously doesn't dissapear after any amount of damage received. Bofors stays in the air while other entities were destroyed.
I thought if it might be done with the help of SCAR: we organize vis only objects in e.g. and delete it when another e.g (house or munitions box) gets destroyed.