Possibly, I don't know, I can give it a try. I've used process of elimination before, it's a simple but effective strategy. |
I'm not certain what impact that had, I did indeed get the lag again and it got very bad to the extent I had to kill the game with task manager. This was in a 2v2 match without much going on in a small map. |
I shall try it. It seems disabling the AI and then Re-Enabling it made the lag start to resolve, and I was able to carry on playing, though the lag came back after a while. |
Update: I indeed still get the "death lag". It is definitely something AI related as when I disable all AI it ceases, but I still don't know what causes it. It doesn't seem to be as bad, though the game still isn't really playable. |
Just had a new idea: I can completely remove commanders from the game, or rather just leave them useless with no abilities / functions.
I can then re-add them, as upgrades to the HQ for armies; picking any one would lock the rest out, and would then unlock that commanders abilities which I can modify to require that upgrade.
This way I would also have complete creative freedom with regards to giving which abilities to which commanders, no messing about with archtypes or anything of the sort.
Regarding this idea, I have attempted it with success; I now have a "Commander" that you can upgrade to on the ostheer HQ, which unlocks two tank deployment abilities. I just need to add more "Commanders" and make/re-enable abilities for them, and make the upgrades mutually exclusive.
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Interesting, well after the changes to AI settings it seems better, I've yet to have the death lag. My computer is not particularly good for gaming:
Windows 10 64-bit
Intel Core i5 7600 @ 3.50Ghz
32GB DDR4 Ram
MSI H110M ECO Motherboard
Intel HD Graphics 630 (no dedicated GPU)
I run the game in lowest settings. My mod has a lot of custom vehicles which you can build quickly and cheaply, and sets pop cap to 200 for all players, to allow for constant, large-scale tank battles. Almost all vehicles have at least 1 ability, and some have upgrades too.
I use Cheat Commands II simply to enable extra camera zoom and for placement of defense turrets (indestructible, immobile tanks with powerful guns I added that prevent the enemy AI zerg rushing our base territory, or make it costly to do so), and also I use the no win condition mode; I prefer to just infinitely fight. I do not set my HQ to invincible.
I play on lots of different maps, but only ones that look professionally made and are quite small, I do not play on big maps as I prefer close quarters, scrappy combat and don't like the long distances.
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Just had a new idea: I can completely remove commanders from the game, or rather just leave them useless with no abilities / functions.
I can then re-add them, as upgrades to the HQ for armies; picking any one would lock the rest out, and would then unlock that commanders abilities which I can modify to require that upgrade.
This way I would also have complete creative freedom with regards to giving which abilities to which commanders, no messing about with archtypes or anything of the sort. |
Alright, I made the changes you suggested and a first run 2v2 went well, noticeable FPS improvement and didn't get the death lag, though only through more testing can I know what impact it has had for sure. |
Yeah, I will try that and see if it changes anything. The lag hasn't appeared that recently, I don't know what causes it. Regarding always on abilities, I do have a couple. For example, the T-100LT Light Tank I added has an ability which makes its armour indestructible for 1 second, every 5 seconds; basically, any shot fired at it has a 20% chance to just deflect, because Soviet Tank. |
There's another, more concerning matter, though no clue if you'll be able to help. You see, at a seemingly random time, my game starts to lag. This is when playing with my mod + Cheat Commands II in custom matches, just me and the AI.
The lag is really bad, and happens no matter the map nor circumstances. We're talking freezing for multiple seconds with less than a second inbetween, rendering the match over because it's impossible for me to keep playing.
I have no idea what causes this, have you got the faintest clue? It is frustrating, usually it only happens mid way through the match but I find with more AIs present it happens earlier on.
My best guess is it's the AI attempting to do something it can't and getting confused or something, causing lag as it loops? It usually begins with a normal lag spike due to lots going on, and will then persist. I've disabled a lot of regular spawns and abilities as I wanted to "rebuild" CoH2 from the ground up, slowly re-adding bits once I'm happy with them.
For Context, my Mod aims to make the game mainly tank-focused, similarly to ones like Tank Combat 7.8, but with a lot more vehicles, unique abilities and functions, and better balance, creating a unique and more nuiansced experience while also being simpler and more straight forward than vanilla (I suck at vanilla, mainly an issue with paying attention and not floating resources / idling units) |