

Thread: USF - Worst faction in COH History27 Jul 2015, 04:20 AM
PogChamp ![]() In: COH2 Balance |
Thread: Remove ability to drop 50kg bomb on enemy base.22 Jul 2015, 02:08 AM
Good point If it is designed as a counter to artillery, then what counters the 50kg bomb? You can't shoot it down, or do anything. It's cheap as hell to drop when you have a munition point + conversion. A USF player doesn't need a priest for you to abuse the dive bomb. What is he going to do? He can't do anything! Thing is that you can fix the fixed artillery by limiting range on small games + building outside. That would make it more fair. But please, for fucks sake, CAS still needs some work. In: COH2 Balance |
Thread: Remove ability to drop 50kg bomb on enemy base.22 Jul 2015, 01:48 AM
I think that artillery just needs its' range fixed on 1v1 and 2v2 maps so that you can't shoot all over the entire map; HOWEVER, you can still wipe the artillery crew. Meanwhile you can't even get a AA HT to kill the bomber because the plane doesn't show up on the map. ![]() In: COH2 Balance |
Thread: Remove ability to drop 50kg bomb on enemy base.22 Jul 2015, 01:41 AM
Remove the ability for Howitzers to be built in your base or priests to be able to be fired in your base and we have a deal. Priests and Howitzers can't be made with 165 munitions, and they certainly require more maintenance, and patience to use. "herrrdurr im going to give myself 125 munis from my almost non existant fuel to use on a scout plane, and then 1 bomb army rape while his troops cant move" FFS you can't even drop 240mm strikes on enemy bases, etc. WHY should they have the ability to drop the 50kg bomb? In: COH2 Balance |
Thread: Remove ability to drop 50kg bomb on enemy base.22 Jul 2015, 01:31 AM
This is THE most stupid ability to give the CAS commander. You can literally control the entire map for a long time, and still have most of your standing army obliterated at your base while healing. So sick of CAS-no-skill commander flat out bailing players and winning them games. Skip through the replay until it gets to the end. You'll know what I'm talking about. In: COH2 Balance |
Thread: Balance patch my ***. ****ing RELIC22 Jul 2015, 01:27 AM
Here we can see map domination for almost the entire early game literally means nothing. One CAS 50kg bomb can wipe your entire army while its at base. Unbelievable. In: Replays |
Thread: Im not saying Germans are OP, but....16 Jul 2015, 02:38 AM
I think this post is truth so +1 In: COH2 Balance |
Thread: Panzer Elite as new faction for next DLC12 Jul 2015, 20:59 PM
No, please no more Germans. Just... no. Add Japanese. No really. Faction with ridiculous MP boost with large sized squads with banzai charge ability. Tech gives them AT mines which they can strap to their bodies and kill tanks... Banzai increases taken damage, but no pin. Just no heavy armor... I don't know... but anything but another German faction pls In: COH2 Gameplay |
Thread: Im not saying Germans are OP, but....12 Jul 2015, 20:57 PM
All of the COH2.org users must be online then In: COH2 Balance |
Thread: COH 2 is not a Strategy Game !!!12 Jul 2015, 20:55 PM
![]() In: COH2 Balance |