I needed double mortars, double pak 40 and double stug 3 to fire at a bofors simultaneously to kill it while it was braced. It camped down the middle vp on langreskya. It is broken as f*ck and promotes camping ftw. A supported bofors with brace is almost unbeatable, I needed 80% of my forces to fire at it simultaneously to kill it, sacrificing 2 stug 3s to make a comeback. As soon as the bofors was dead, he couldn't hold me back anymore.
Couldn't get near it with flamers since it was protected by double at guns, double vickers and 4 to 5 squads with lmg brens. Bofors with brace
So flank it and ignore it with your main force whilst you keep pounding it with mortars+AT. Sooner or later they will forget to brace it when you are attacking them from behind. |
only thing I don't like AVRE is it reload while moving and it seems have faster reloads than strum. I got a experience with my Stum exchange fire with AVRE, then AVRE chase my strum while taking hits from two shreks finish reload then finished off my Strum with 2nd shot.
For me it's balanced by the fact the Stum can fire through the FOW so you often don't even see it coming. As the AVRE range is within the FOW its much easier to avoid. Also, the AVRE shell (at least at vet 0) seems much less than the Stum, I could be wrong. |
As mentioned above some parts are but some parts are not:
T0:
Tommies - Great in cover, useless out of it, thus making attacking risky/difficult, far too expensive to reinforce.
Universal Carrier - Weak to small arms, faust takes 60% health off it and it can't be repaired until vet 1 or you tech up to unlock engies. Wasp is OP, the bren upgrade is meh, not tried it fully.
Vickers MG - Great MG, high damage, insane range but not great at pinning.
T1:
Engies - A fair unit, nothing OP or UP really
Sniper - The worst sniper in the game due to its cloak time and aim time, the anti vehicle ability is great and well balanced with the current cloak delay but it needs sorting out to make counter-sniping fun.
AT gun - A fair unit, nothing OP or UP really
(forgot the name, AEC? The light tank) - Pretty crappy to be honest, a weak Puma in all honesty.
T2:
Centaur - OP, it wipes a little too fast to be honest especially on retreat, a lot better than the Ostwind, far far superior in fact.
Cromwell - A fair unit, nothing OP or UP really
Firefly - A fair unit, nothing OP or UP really the cost for the tulips are VERY expensive.
Churchil - Great HP, Poor to average damage, fairly easy to kill as most shots will pen
Comet - Don't use it but it feels fragile when I tried it
Emplacements:
BOFORS - OP as Fook
Mortar - Just meh
AT - Fine
Callins:
Alligator - OP as Fook
AVRE - If the sturm is fine, the AVRE is fine
Commandos - Op up close, UP at any range but touching, squishy as anything
So as you can see its OP in some parts but UP in others, once fixed though it will be a great faction to play.
The brace nerfs will stop people building emplacements though, brace is needed, without it they die far too fast. |
And the Brits bombing run abilities,imo they have so many better bombing abilities than Axis. Just compare them to the lol Railway arttillery.
Brits had superior air. |
Happens to me a lot, it hasn't happened recently (touch wood) but what you did is what I have to do too. |
that is the whole point of this mod preview to help us make revisions and try the ch anges before it actually gets patched into the live game. It gives more refinement to the process and all members of the community are involved.
Oh I understand Im a developer myself, but wouldn't it make more sense to adjust the values again rather than placing them back to a value that was deemed over performing, especially as that's the point of the preview, to find the sweet spot? |
1 thing I don't understand, they say the MG42 was over performing so gave it a nerf, they probably nerfed it too much and have now reverted to back it was when they thought it was over performing?
errrrr....... |
Nevermind, logic fail, ha |
Ive noticed an increase and I hate it, more so allied drops when they have 2 weapons, so I assume that just ups the % of a drop happening. |
Bofors are fucking ridiculous if you accidentally walk into its arc of fire. You will die sometimes almost before you can hit retreat.
I put a gren in house to get vision for at gun since attack ground wasn't doing shit. Full health gren squad just got vaporized..
Now I did expect for casualties but for whole squad to die in 2 shots (less than 1 second ) seems a bit stupid.
Sounds like the OKW flack truck. I do think the damage is too high ATM, as you say, it wipes without any chance to react BUT, so does repairing a tank with engies and getting ambushed, so you could argue it was your fault for not being careful (it wasn't, just playing devils advocate). |