Here is what is wrong with UKF currently:
- No viable stock CQC unit
The engies are utter dire in combat even with 5 man you are lucky to drop 1 model before losing 3 of yours.
- MG doesn't suppress
Sure it does damage but that's not what I want the MG to do, when 2-3 squads are running at it I don't want to have to burst each one 3 times before the get suppressed. This one kind of affects every faction but it still needs to be said... Fuck the death loop, vetted LMG obers can literally take on a vetted vickers from the front without issues.
- Always on the back foot
No matter what you do, you have to spend fuel to make the core units viable which delays tech. At the same time you are facing a team that can simply pop upgrades mid fight from nades to fausts to weapons, all for *free (*No additional fuel required that wouldn't be spent teching).
- Light vehicle is useless against infantry
Remember the days of the AEC dominating infantry? No one wants those days back but when a Puma (confirmation bias) beats the AEC at killing infantry, from a faction that has an amazing AI vehicle, the AEC needs an upgrade in that department.
They have gone from removing its AI damage to then making it better at AT by tweaking the tread shot ability, to then reverting the tread shot ability back to what it was, its just been nerfed to the ground, not to mention there are fausts around every corner and against OKW, from every unit bar the Obers and Sturms.
Its handy against OST but against OKW, its just a death sentence that once again, delays tech and is too expensive for what it does, I'd rather 2 bofors than 1 AEC, for 280mp and 10 more fuel, you have 2 emplacements that can fend off infantry and light vehicles at key points of the map with ease (Good luck keeping them alive though(probably the bet balanced unit in the UKF faction)).
- Pinatas
Nothing, absolutely nothing infuriates me more than dropping weapons and them getting picked up by the enemy. It's bullshit and really needs to be reworked. Gren LMGs, Ober LMG's very rarely drop, very very rarely. Flamers are next in rarity and then shrecks are the most common (from Pgrens) I simply dont understand why, after the brens have been nerfed that the UKF player has to spend 15 fuel, 45 muni (90 muni for 2), pick them up from base, all for the privilege of dropping them when a bullet hits the floor near them, are they secretly french?
G43's, STGs and other weapons all get upgraded on mainline infantry and will never drop, because? UKF can't have snares on tommies only engies, fair enough, adds a bit of strategy to the placement of units, so why does the likes of OKW need STG's on their mainline infantry when they have Obers/sturms that could theoretical do the dirty work if we are using the same logic used to say why tommies cant have snares in that they will be an "everything unit".
- No non doc indirect counters
I do like the mortar pit, don't get me wrong, but it is useless when it comes to being mobile. face double leigs and as UKF there is almost nothing that you can do against it if they are out of range of your pit and even then, if they are, you have to invest quite heavily in defending it depending on the map and the pits placement. Just give UKF a slightly lower range mobile mortar and allow a pit to be build that costs manpower and increases its range when placed inside with a maximum of 2 mortars.
- It feels like a game of Rock,Paper, that's it
More so against OKW whatever you build, they can counter without picking a doctrine.
AEC - Puma
Commandos - Searchlight
Emplacements - LEIGs
Team weapons - Stuka
Use cover to be able to fight well - Stuka/Leigs/Flame nades
Try to make infantry viable before your first tank - Tiger
- What UKF needs
1) Engies CQC damage looking at or Thompson upgrade for tommies non doc - I'm bored of having to go commandos.
2) AEC AI buff/Additional unit added (Quad HT please
) or simply, remove the restriction of AEC OR Bofors, make them both available together
3) Weapon drop rates reduction/rework
4) Mobile indirect
5) 5 man cost reduction/tied to tech
6) MG supression increased, reduced damage
I'm sure there are many more issues that I have missed but off the top of my head, this is where UFK really do falter. I look forward to the usual replies I get on this forum.