Good game against Xiaya on good ol' Ferma showcasing how good Mobile Defense is. I don't really see the Puma changes having a massive impact on the doctrine as a whole. Was fun clashing my Panthers against his Croc, Churchills, and Firefly's. WP! |
I would be fine with the 57mm being in LT Tier to make the M20 more appealing and the 50.Cal being moved to Captain tier just to make it slightly more appealing to go for Captain in some situations. I also kind of wish Nades were just slightly cheaper. Maybe 15-20 fuel instead of 25. |
Honestly Burmie, GG even if playing you made me want to drown myself in a vat of acid. Advanced Emplacement Regiment is just my favorite. |
Thread: OKW UP?9 Sep 2018, 03:02 AM
Vet is really important though because it proves who has better unit preservation, if units were based around Vet 0 power, there would be less incentive to keep units alive. Just because weapon upgrades should be optional doesn't mean they are in the current state of the game. Weapon upgrades are pretty much no-brainers for every faction at the moment. Of course Volks without STG's won't beat upgraded Allied infantry but that seems fair to me considering Allied infantry is more expensive and costs munitions plus side tech cost to get upgrades. You can easily go 4 Volks every game and overwhelm your opponent with numbers and power creep once you unlock STG's on all of your squads. Long term Volks are weaker than Penals, 2x Bar Rifles, 2x Bren 5-man Tommies. But with access to Obers, Falls, and Panzerfusiliers, I don't think you are too outgunned, it's noticeable but not impossible. Volks are generally better than Grens, more durable, better veterancy bonuses and a more useful grenade. Although I do like the G43's on Grens for its cost and I do think the LMG42 is better than the STG's at longer ranges. |
Thread: OKW UP?8 Sep 2018, 07:07 AM
Not really sure what game you are playing but Volks are pretty good for their lower cost and cheap upgrades. Volks with STG's are far better than Allied Infantry at least until they get Bolster/Weapon Racks. Volks aren't supposed to be better than everything else in the game, that is what the Obersoldaten are for. They are very cost effective, have lots of bonuses that don't require side tech, and have good scaling. You can also lose them in larger numbers and not suffer as much manpower bleed as Allied factions, even if the Allies generally have more durable infantry squads. |
Mechanized actually isn't half bad as a commander and the Regular Sherman upgraded with the bulldozer can actually duel an OKW P4 pretty evenly. Which is great for it's cost. I generally don't care for the 76mm Sherman's though as I would rather get a Jackson for just 5 fuel and 20 manpower more. |
Rifles are strong against Grens early game but they struggle a bit against Volks. Tough to go for 4 squads of them due to their slightly higher reinforce cost. But I still think Riflemen are good once you get 2x Bars on them. I kind of wish they made 2x Bars weaker but cheaper since I feel like USF is always so munitions bled, kind of like Ostheer. |
The only thing I would like changed is allowing the 57 mm to be build from the HQ building if you go LT or Captain, similar to the MG-34 for OKW. Other than that, Weapon Racks should be side tech since 2x Bars and 2x Zooks would be to good if you didn't have to pay at all for the sidetech. Maybe tie the 50.Cal and 57mm Paradrop into one ability for the Airborne Doctrine so the commander doesn't become redundant. |
Flamer HT is great against Guardsmen as long as you kite them and bleed them from range. I typically rush for a fast Panzer IV after that and go for either a 2nd MG42 or a squad of P-Grens to help defend the Pak gun from infantry assaults. The key is to apply pressure before the T-70 hits the field and then play defensively until you get a medium tank out to support. Soviet's really struggle to hold off light vehicles if they don't go for Guards and a Zis-Gun so keep the pressure on and repeatedly attack the cutoff if you can. Once I get a Panzer IV, I often either go for more mediums or rush Tier 4 to go for a Panther to deal with any mediums your opponent will get to try and counter the P4. If things get rough, Puma is always a reliable way to defeat the T-70 if you had a rough early game. 2 Pak's is definitely recommended though if you rush Tier 4. |
For me personally, I don't find USF and UKF's light vehicles to be so oppressive that I need a Puma to counter them so I often go Battlegroup against both factions so I don't have to constantly send my Sturm's back to base to drop medkits. I do feel the T-70 is extremely difficult to deal with without having a Puma, as Rak's even with camo get wiped out so quickly by the T-70's insane DPS. I typically don't go for a LV against Brits and will go Flak HT against USF and focus on getting out Elite Infantry quickly to apply pressure. I think Luchs into Puma is currently the optimal build order against the standard Soviet Metagame. |