Steam Name: Apathy Prime
Steam ID: 76561198065111639
Discord Name: Prime_Clarity |
Honestly I think the Sapper Recovery Squad is probably fine, the only thing I would change is preventing them from being able to upgrade a Vickers K and 2 Bren Guns. This combo with 5 man squads might be just slightly too cost effective at the moment. Especially now that they have access to snares. |
I would say just give Cons the PPSh upgrade non-doctrinally but reduce the number of PPSh's to two to reduce the DPS a bit but also make the cost 40 munitions. Require T3 to be built in order for the upgrade to become available. It would give them better scaling without making them seem too durable. |
As of late I really like Infantry Company against OKW mainly because M1919's are superior to STG's the Volks have and you don't have to pay the side-tech cost of getting Bar's immediately. You also have sandbags,mines, and artillery to break trucks and Pak 43's and the LEFH if he goes to Fortifications Doctrine which is good against USF. I usually still get Racks later on for Zooks but it's nice to save some resources early game. My build order consists of the following: Rifle,Rifle,Rifle,Rifle,Captain,Ambo,57mm,Stuart(if opponent goes for a Luchs),Major,Sherman,Jackson. You generally want 4 Rifles to match his 4 Volks or to apply pressure if he only goes for 3 Volks. Get the Captain and focus on taking 1 on 1 engagements and focusing the Sturmpio down if it tries to close the gap. Get an AT Gun to help with units like the Flak HT and only go for a Stuart if your opponent goes for the Panzer II since the Stuart is a good counter and forces your opponent to either have to go for a Puma which delays his medium tanks or Rak's which are kind of inconsistent. After that, the key should be to rush medium armor as fast as possible and then build a Jackson to try and counter his armor. You can also go Heavy Cavalry and go Pershing but you will need to go Weapon Racks before you get your Major tech in that case. |
My biggest worry honestly is that the Stuart probably comes out far too quickly. The price is basically equivalent to putting the Stuart in LT Tier which would probably result in the Stuart coming out about the same time as the Luchs which I don't think is too fair. Otherwise I like most of these changes although I think you should have to build Racks to upgrade both Officers, the 60 muni bar upgrade is probably still too strong on the LT because of how early he comes. Looking forward to USF being reborn though, super irritating to have to choose between MG's or AT Guns so it should be refreshing to see more M20's instead of the M15 nearly every game. |
Yeah, I am really surprised more people don't go Brummbar even in 1's, it's absurdly strong against infantry. Kicked my ass the few times it's been used against me. People seem to be allergic to Tier 4 in 1v1 though. |
Tense game against beastly Korean demi-god PFC and his Pershing of Zeus. All jokes aside, it was a close game and had a lot of close calls on both sides. WP |
My general build against Ostheer as USF lately has been 3x Rifles and a mortar into LT. I generally go for a ambo after I get my LT and then go weapon racks as quickly as I can to apply some pressure with BAR's and 50 cals. I generally only go AAHT if I see more than 1 222 or a Flamer HT since that unit is a pain in the ass to kill even with a 2x Zook RE's if he has Panzer Tactician at his disposal and Mobile Defense is still mighty popular these days. The key is to power spike with weapons and go for a medium tank as quickly as possible. The mortar should smoke the 42' every opportunity you get and focus on setting up flanks with multiple squads in unison. If your opponent get's a medium tank before your first Sherman I'll go Airborne for a 57mm otherwise Heavy Cavalry is overall your best best against Ostheer in 1's. |
My general build order against Soviet T1 is Volk,Volk,Volk,Rak,Volk,Tech. Lay two sets of mines on the flanks or in high traffic area's such as on roads. Mechanized Regiment is pretty much a no-brainer against Tier 1 as the Panzer II will heavily bleed PTRS wielding infantry. 2 Rak's and 4 Volks should be enough to get to Tier 3 and get a squad of Obers to deal with the Guardsmen. If your opponent goes double T-70, going for a Puma and two Rak's will pretty much hardcounter that build. Key is to place your Schwerer in a spot in which it can cover an important resource point and assist the Rak's against the T-70. You can also use the Panzer II to tank damage from the T-70 to keep the Rak's from getting wiped. Spec Ops is pretty much the best commander with this build order and going Panzer IV into a Command Panther will work almost all of the time. Worst case scenario you have to settle for a regular Panther if the armor pressure gets too great. Get two pieces of armor out and get the Mechanics Upgrade. Then backtech to Battlegroup HQ for healing so you don't have to rely on the AOE Medical crates for healing in the mid-late game. A Stuka is also really powerful with the Artillery Flares and can easily clean out team weapons if the Soviet player backtechs Tier 2 for AT Guns or Maxims. |
Tough uphill climb against Markov's USF on Crossroads. This game features some Panther v Pershing clashes, M8 Scotts, Counterattack Tactics, and a badass Stupa that just doesn't care what opposes it. WP |